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D3D11
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54970b0ad6
Corrects OpenGL projection matrix
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8 سال پیش |
Null
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
bitmap
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45879b67ff
Loader files didn't properly get deleted with the libmng and lungif library removal.
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7 سال پیش |
gl
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54970b0ad6
Corrects OpenGL projection matrix
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8 سال پیش |
sim
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a2fa9838e5
DDS cubemap support
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8 سال پیش |
util
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edd1e0a270
Removes Direct3D9 functionality.
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8 سال پیش |
video
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15f67015d3
Reordering initialization methods #1912
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8 سال پیش |
gFont.cpp
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 سال پیش |
gFont.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
genericConstBuffer.cpp
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15f67015d3
Reordering initialization methods #1912
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8 سال پیش |
genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxAPI.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxAPI.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxAdapter.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 سال پیش |
gfxCardProfile.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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8 سال پیش |
gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxCubemap.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxCubemap.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxDevice.cpp
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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8 سال پیش |
gfxDevice.h
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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8 سال پیش |
gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxDrawUtil.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxDrawUtil.h
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9a05899d8e
Allow drawing 2D squares with 0 rotation angle.
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11 سال پیش |
gfxEnums.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxFontRenderBatcher.cpp
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212ac36cc1
Tidy up indentation in openvr changes
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9 سال پیش |
gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxFormatUtils.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxInit.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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8 سال پیش |
gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 سال پیش |
gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 سال پیش |
gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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9 سال پیش |
gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 سال پیش |
gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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8 سال پیش |
gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxStateBlock.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxStateBlock.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxStringEnumTranslate.cpp
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d8eef376c8
Adds missing GFX Texture format strings
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8 سال پیش |
gfxStringEnumTranslate.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 سال پیش |
gfxStructs.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxTarget.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxTextureHandle.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxTextureHandle.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxTextureManager.cpp
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f70e11c7d7
from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates)
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8 سال پیش |
gfxTextureManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 سال پیش |
gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxTextureProfile.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxVertexBuffer.h
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fbfd3ed8ed
clang: constructor initialization order
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9 سال پیش |
gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxVertexColor.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxVertexFormat.cpp
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15f67015d3
Reordering initialization methods #1912
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8 سال پیش |
gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 سال پیش |
gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 سال پیش |
gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 سال پیش |
primBuilder.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
screenshot.cpp
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15f67015d3
Reordering initialization methods #1912
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8 سال پیش |
screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 سال پیش |