.. |
D3D11
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54970b0ad6
Corrects OpenGL projection matrix
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8 жил өмнө |
Null
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
bitmap
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45879b67ff
Loader files didn't properly get deleted with the libmng and lungif library removal.
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7 жил өмнө |
gl
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54970b0ad6
Corrects OpenGL projection matrix
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8 жил өмнө |
sim
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a2fa9838e5
DDS cubemap support
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8 жил өмнө |
util
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edd1e0a270
Removes Direct3D9 functionality.
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8 жил өмнө |
video
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15f67015d3
Reordering initialization methods #1912
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8 жил өмнө |
gFont.cpp
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 жил өмнө |
gFont.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
genericConstBuffer.cpp
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15f67015d3
Reordering initialization methods #1912
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8 жил өмнө |
genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxAPI.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxAPI.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxAdapter.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 жил өмнө |
gfxCardProfile.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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8 жил өмнө |
gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxCubemap.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxCubemap.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxDevice.cpp
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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8 жил өмнө |
gfxDevice.h
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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8 жил өмнө |
gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxDrawUtil.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxDrawUtil.h
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9a05899d8e
Allow drawing 2D squares with 0 rotation angle.
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11 жил өмнө |
gfxEnums.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxFontRenderBatcher.cpp
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212ac36cc1
Tidy up indentation in openvr changes
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9 жил өмнө |
gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxFormatUtils.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxInit.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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8 жил өмнө |
gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 жил өмнө |
gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 жил өмнө |
gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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9 жил өмнө |
gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 жил өмнө |
gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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8 жил өмнө |
gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxStateBlock.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxStateBlock.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxStringEnumTranslate.cpp
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d8eef376c8
Adds missing GFX Texture format strings
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8 жил өмнө |
gfxStringEnumTranslate.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 жил өмнө |
gfxStructs.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxTarget.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxTextureHandle.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxTextureHandle.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxTextureManager.cpp
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f70e11c7d7
from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates)
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8 жил өмнө |
gfxTextureManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 жил өмнө |
gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxTextureProfile.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxVertexBuffer.h
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fbfd3ed8ed
clang: constructor initialization order
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9 жил өмнө |
gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxVertexColor.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxVertexFormat.cpp
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15f67015d3
Reordering initialization methods #1912
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8 жил өмнө |
gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 жил өмнө |
gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 жил өмнө |
gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 жил өмнө |
primBuilder.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
screenshot.cpp
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15f67015d3
Reordering initialization methods #1912
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8 жил өмнө |
screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 жил өмнө |