chaigler 4a72d54782 Fix assert on exit when Basic Lighting is removed 7 anni fa
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advanced 37b0ec68f7 Fixes linker errors when Basic Lighting is removed 7 anni fa
basic 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
common 37b0ec68f7 Fixes linker errors when Basic Lighting is removed 7 anni fa
shadowMap 4a72d54782 Fix assert on exit when Basic Lighting is removed 7 anni fa
lightInfo.cpp 15f67015d3 Reordering initialization methods #1912 8 anni fa
lightInfo.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
lightManager.cpp 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 8 anni fa
lightManager.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 anni fa
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
shadowManager.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 anni fa
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 anni fa