Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
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advancedLightingFeaturesGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. пре 8 година
advancedLightingFeaturesGLSL.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. пре 8 година
deferredShadingFeaturesGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. пре 8 година
deferredShadingFeaturesGLSL.h 196b214eae engine: пре 9 година
gBufferConditionerGLSL.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
gBufferConditionerGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. пре 11 година