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advancedLightingFeaturesGLSL.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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8 роки тому |
advancedLightingFeaturesGLSL.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 роки тому |
deferredShadingFeaturesGLSL.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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8 роки тому |
deferredShadingFeaturesGLSL.h
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196b214eae
engine:
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9 роки тому |
gBufferConditionerGLSL.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
gBufferConditionerGLSL.h
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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11 роки тому |