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cubeLightShadowMap.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
cubeLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
dualParaboloidLightShadowMap.cpp
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c0b2e6536b
Reduce innecesary changes on Render Target textures.
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11 years ago |
dualParaboloidLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
lightShadowMap.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
lightShadowMap.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 years ago |
paraboloidLightShadowMap.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
paraboloidLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
pssmLightShadowMap.cpp
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2753f562e8
shadow caching
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10 years ago |
pssmLightShadowMap.h
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2753f562e8
shadow caching
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10 years ago |
shadowCommon.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
shadowMapManager.cpp
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4a72d54782
Fix assert on exit when Basic Lighting is removed
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7 years ago |
shadowMapManager.h
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2753f562e8
shadow caching
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10 years ago |
shadowMapPass.cpp
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55b26be9ba
account for fov change (also, internal docs)
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9 years ago |
shadowMapPass.h
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55b26be9ba
account for fov change (also, internal docs)
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9 years ago |
shadowMatHook.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 years ago |
shadowMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
singleLightShadowMap.cpp
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 years ago |
singleLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |