Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
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forcedMaterialMeshMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
renderBinManager.cpp 15f67015d3 Reordering initialization methods #1912 8 gadi atpakaļ
renderBinManager.h 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 gadi atpakaļ
renderDeferredMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
renderDeferredMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 gadi atpakaļ
renderFormatChanger.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
renderGlowMgr.cpp 3496c549b5 Hardware Skinning Support 9 gadi atpakaļ
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer 11 gadi atpakaļ
renderImposterMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 gadi atpakaļ
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 gadi atpakaļ
renderMeshMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 gadi atpakaļ
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 gadi atpakaļ
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 10 gadi atpakaļ
renderParticleMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 gadi atpakaļ
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 gadi atpakaļ
renderPassManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
renderPassManager.h 3496c549b5 Hardware Skinning Support 9 gadi atpakaļ
renderPassStateToken.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 gadi atpakaļ
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 gadi atpakaļ
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
renderTranslucentMgr.cpp 3496c549b5 Hardware Skinning Support 9 gadi atpakaļ
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ