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forcedMaterialMeshMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
renderBinManager.cpp
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15f67015d3
Reordering initialization methods #1912
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há 8 anos atrás |
renderBinManager.h
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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há 9 anos atrás |
renderDeferredMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
renderDeferredMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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há 8 anos atrás |
renderFormatChanger.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
renderGlowMgr.cpp
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3496c549b5
Hardware Skinning Support
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há 9 anos atrás |
renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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há 11 anos atrás |
renderImposterMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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há 8 anos atrás |
renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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há 8 anos atrás |
renderMeshMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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há 8 anos atrás |
renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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há 8 anos atrás |
renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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há 10 anos atrás |
renderParticleMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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há 8 anos atrás |
renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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há 8 anos atrás |
renderPassManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
renderPassManager.h
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3496c549b5
Hardware Skinning Support
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há 9 anos atrás |
renderPassStateToken.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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há 10 anos atrás |
renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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há 8 anos atrás |
renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
renderTranslucentMgr.cpp
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3496c549b5
Hardware Skinning Support
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há 9 anos atrás |
renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |