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forcedMaterialMeshMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
renderBinManager.cpp
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15f67015d3
Reordering initialization methods #1912
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8 лет назад |
renderBinManager.h
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 лет назад |
renderDeferredMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
renderDeferredMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 лет назад |
renderFormatChanger.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
renderGlowMgr.cpp
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3496c549b5
Hardware Skinning Support
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9 лет назад |
renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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11 лет назад |
renderImposterMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 лет назад |
renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 лет назад |
renderMeshMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 лет назад |
renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 лет назад |
renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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10 лет назад |
renderParticleMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 лет назад |
renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 лет назад |
renderPassManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
renderPassManager.h
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3496c549b5
Hardware Skinning Support
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9 лет назад |
renderPassStateToken.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 лет назад |
renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 лет назад |
renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
renderTranslucentMgr.cpp
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3496c549b5
Hardware Skinning Support
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9 лет назад |
renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |