Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
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forcedMaterialMeshMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
renderBinManager.cpp 15f67015d3 Reordering initialization methods #1912 8 лет назад
renderBinManager.h 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 лет назад
renderDeferredMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
renderDeferredMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 лет назад
renderFormatChanger.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
renderGlowMgr.cpp 3496c549b5 Hardware Skinning Support 9 лет назад
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer 11 лет назад
renderImposterMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 лет назад
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 лет назад
renderMeshMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 лет назад
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 лет назад
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 10 лет назад
renderParticleMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 лет назад
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 лет назад
renderPassManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
renderPassManager.h 3496c549b5 Hardware Skinning Support 9 лет назад
renderPassStateToken.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 лет назад
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 лет назад
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
renderTranslucentMgr.cpp 3496c549b5 Hardware Skinning Support 9 лет назад
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 13 лет назад