Areloch 5220032bd4 Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. 8 years ago
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GLSL 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 years ago
HLSL 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 years ago
conditionerFeature.cpp 4409a12af6 Fix GLSL out fragment shader color. 11 years ago
conditionerFeature.h 7dbfe6994d Engine directory for ticket #1 13 years ago
featureMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
featureMgr.h 7dbfe6994d Engine directory for ticket #1 13 years ago
featureSet.cpp 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 9 years ago
featureSet.h 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 9 years ago
featureType.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
featureType.h 7dbfe6994d Engine directory for ticket #1 13 years ago
langElement.cpp edd1e0a270 Removes Direct3D9 functionality. 8 years ago
langElement.h edd1e0a270 Removes Direct3D9 functionality. 8 years ago
shaderComp.cpp 3496c549b5 Hardware Skinning Support 9 years ago
shaderComp.h 3496c549b5 Hardware Skinning Support 9 years ago
shaderDependency.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shaderDependency.h 7dbfe6994d Engine directory for ticket #1 13 years ago
shaderFeature.cpp 41e5caf22b Direct3D11 Engine/source changes 9 years ago
shaderFeature.h 15f67015d3 Reordering initialization methods #1912 8 years ago
shaderGen.cpp 5220032bd4 Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. 8 years ago
shaderGen.h 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 years ago
shaderGenVars.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
shaderGenVars.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
shaderOp.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shaderOp.h 7dbfe6994d Engine directory for ticket #1 13 years ago