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GLSL
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 ani în urmă |
HLSL
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 ani în urmă |
conditionerFeature.cpp
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4409a12af6
Fix GLSL out fragment shader color.
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11 ani în urmă |
conditionerFeature.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
featureMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
featureMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
featureSet.cpp
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36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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9 ani în urmă |
featureSet.h
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36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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9 ani în urmă |
featureType.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
featureType.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
langElement.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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8 ani în urmă |
langElement.h
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edd1e0a270
Removes Direct3D9 functionality.
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8 ani în urmă |
shaderComp.cpp
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3496c549b5
Hardware Skinning Support
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9 ani în urmă |
shaderComp.h
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3496c549b5
Hardware Skinning Support
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9 ani în urmă |
shaderDependency.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
shaderDependency.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
shaderFeature.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 ani în urmă |
shaderFeature.h
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15f67015d3
Reordering initialization methods #1912
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8 ani în urmă |
shaderGen.cpp
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5220032bd4
Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields.
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8 ani în urmă |
shaderGen.h
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 ani în urmă |
shaderGenVars.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
shaderGenVars.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
shaderOp.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
shaderOp.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |