.. |
glsl
|
88a94342f8
Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
|
8 years ago |
hlsl
|
88a94342f8
Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
|
8 years ago |
terrCell.cpp
|
00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
|
8 years ago |
terrCell.h
|
00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
|
8 years ago |
terrCellMaterial.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
terrCellMaterial.h
|
ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
|
8 years ago |
terrCollision.cpp
|
2002d74b78
Issue found with PVS-Studio:
|
10 years ago |
terrCollision.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
terrData.cpp
|
00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
|
8 years ago |
terrData.h
|
00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
|
8 years ago |
terrExport.cpp
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
11 years ago |
terrFeatureTypes.cpp
|
196b214eae
engine:
|
9 years ago |
terrFeatureTypes.h
|
196b214eae
engine:
|
9 years ago |
terrFile.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
terrFile.h
|
8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
|
12 years ago |
terrImport.cpp
|
171a24459f
Remove namespace from header
|
12 years ago |
terrLighting.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
terrMaterial.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
9 years ago |
terrMaterial.h
|
7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
|
11 years ago |
terrRender.cpp
|
00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
|
8 years ago |
terrRender.h
|
00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
|
8 years ago |