Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
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colladaAppMaterial.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
colladaAppMaterial.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
colladaAppMesh.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
colladaAppMesh.h ac7d6e6691 Updated paths for collada tdictionary.h 10 年之前
colladaAppNode.cpp fbfd3ed8ed clang: constructor initialization order 9 年之前
colladaAppNode.h ac7d6e6691 Updated paths for collada tdictionary.h 10 年之前
colladaAppSequence.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 年之前
colladaAppSequence.h 7dbfe6994d Engine directory for ticket #1 13 年之前
colladaExtensions.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 年之前
colladaExtensions.h 84e8cbb4ee Revert recent style cleanup changes. 10 年之前
colladaImport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 年之前
colladaLights.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
colladaShapeLoader.cpp d2d5b8d834 Fix zipped dts loading 9 年之前
colladaShapeLoader.h 7dbfe6994d Engine directory for ticket #1 13 年之前
colladaUtils.cpp f610c7ab24 fix atlas texture, extra info for opencollada 8 年之前
colladaUtils.h 84e8cbb4ee Revert recent style cleanup changes. 10 年之前