Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 8 gadi atpakaļ
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accuFeatureGLSL.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 gadi atpakaļ
accuFeatureGLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 gadi atpakaļ
bumpGLSL.cpp a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 8 gadi atpakaļ
bumpGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 gadi atpakaļ
depthGLSL.cpp 32b2564cd5 Jeff faust fix also on openGL. 10 gadi atpakaļ
depthGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 gadi atpakaļ
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 gadi atpakaļ
paraboloidGLSL.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
pixSpecularGLSL.cpp 1751e60734 bugfix #1066 10 gadi atpakaļ
pixSpecularGLSL.h 4bf5aade6e make override processVert on SpecularMap feature 10 gadi atpakaļ
shaderCompGLSL.cpp ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 gadi atpakaļ
shaderCompGLSL.h 6450294855 Fixes for dedicated build on linux. 11 gadi atpakaļ
shaderFeatureGLSL.cpp c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 8 gadi atpakaļ
shaderFeatureGLSL.h 3496c549b5 Hardware Skinning Support 9 gadi atpakaļ
shaderGenGLSL.cpp 3496c549b5 Hardware Skinning Support 9 gadi atpakaļ
shaderGenGLSL.h 196b214eae engine: 9 gadi atpakaļ
shaderGenGLSLInit.cpp 3496c549b5 Hardware Skinning Support 9 gadi atpakaļ