AzaezelX 6ce2d4cd9e helps to report which asse... 3 年之前
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assets 6ce2d4cd9e helps to report which asse... 3 年之前
decal 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 3 年之前
examples 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 年之前
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
fx 4fd8436911 targeted fix for #45 3 年之前
gameBase 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash 3 年之前
lighting 5453d53f4c correct capturing flag test 3 年之前
physics 98a079a797 code duplication prune. should aid in stability 4 年之前
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 年之前
sfx 305e4851e0 Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock 3 年之前
turret 227b1e3f51 * Feature: Implement a TurretObjectType bit for typemasks. 4 年之前
vehicles 93faa243ac cleanups for sound assets 4 年之前
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 年之前
accumulationVolume.cpp 98a079a797 code duplication prune. should aid in stability 4 年之前
accumulationVolume.h 98a079a797 code duplication prune. should aid in stability 4 年之前
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年之前
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 年之前
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 年之前
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 年之前
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年之前
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 年之前
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 年之前
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 年之前
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 年之前
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 年之前
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 年之前
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 年之前
convexShape.cpp 7cdace8da3 Fixes bounds scaling issue making the object box in the editor be double the convex's size 3 年之前
convexShape.h dd920bb537 set convexshape to use a standard vertex type 3 年之前
debris.cpp 98a079a797 code duplication prune. should aid in stability 4 年之前
debris.h 98a079a797 code duplication prune. should aid in stability 4 年之前
gameFunctions.cpp 227b1e3f51 * Feature: Implement a TurretObjectType bit for typemasks. 4 年之前
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 年之前
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 年之前
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 年之前
groundPlane.cpp 98a079a797 code duplication prune. should aid in stability 4 年之前
groundPlane.h 98a079a797 code duplication prune. should aid in stability 4 年之前
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 年之前
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
item.cpp afb39d398f code review: 5 年之前
item.h afb39d398f code review: 5 年之前
levelInfo.cpp d24df92a8b Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source" 3 年之前
levelInfo.h d24df92a8b Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source" 3 年之前
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 年之前
lightBase.cpp 6ade6f08ce Updated Assimp 5 年之前
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 年之前
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 年之前
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
lightFlareData.cpp 98a079a797 code duplication prune. should aid in stability 4 年之前
lightFlareData.h 98a079a797 code duplication prune. should aid in stability 4 年之前
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 年之前
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 年之前
missionMarker.cpp e1a127715e sanity checks 3 年之前
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 年之前
notesObject.cpp 5de19404d9 mac compile fixes 5 年之前
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 年之前
objectTypes.h e04f844240 Scaling correction to probes in deferred mode to improve parallax adjustment 3 年之前
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 年之前
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 年之前
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 年之前
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 年之前
pathShape.cpp f4e6060b52 pathshape cleanups and callbacks 3 年之前
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年之前
physicalZone.cpp a0f8b29da7 Improves logical checks for the default value so it's more sane and stable 3 年之前
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 年之前
player.cpp 77ef842670 particle emission safeties 3 年之前
player.h 98a079a797 code duplication prune. should aid in stability 4 年之前
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 年之前
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 年之前
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
portal.h 7dbfe6994d Engine directory for ticket #1 13 年之前
prefab.cpp 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 年之前
prefab.h 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 年之前
projectile.cpp 33210c4a1e minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated 4 年之前
projectile.h 98a079a797 code duplication prune. should aid in stability 4 年之前
proximityMine.cpp 93faa243ac cleanups for sound assets 4 年之前
proximityMine.h 98a079a797 code duplication prune. should aid in stability 4 年之前
resource.h 7dbfe6994d Engine directory for ticket #1 13 年之前
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 年之前
rigid.h 7dbfe6994d Engine directory for ticket #1 13 年之前
rigidShape.cpp 93faa243ac cleanups for sound assets 4 年之前
rigidShape.h 93faa243ac cleanups for sound assets 4 年之前
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
shapeBase.cpp 15ef8b4fbe Cleaned up implementation of #712 4 年之前
shapeBase.h 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash 3 年之前
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
shapeImage.cpp 7efab038d1 Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups 3 年之前
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 年之前
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 年之前
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so 4 年之前
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年之前
trigger.cpp a0f8b29da7 Improves logical checks for the default value so it's more sane and stable 3 年之前
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 年之前
tsStatic.cpp a75c64fef3 tsstatic aug cleanups 3 年之前
tsStatic.h 5ec4e8fb62 forgot the.h 3 年之前
zone.cpp 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 年之前
zone.h 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 年之前