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assets
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6ce2d4cd9e
helps to report which asse...
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3 年之前 |
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decal
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66820fee90
let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
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3 年之前 |
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examples
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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3 年之前 |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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fx
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4fd8436911
targeted fix for #45
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3 年之前 |
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gameBase
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943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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3 年之前 |
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lighting
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5453d53f4c
correct capturing flag test
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3 年之前 |
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physics
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98a079a797
code duplication prune. should aid in stability
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4 年之前 |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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sfx
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305e4851e0
Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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3 年之前 |
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turret
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227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
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4 年之前 |
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vehicles
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93faa243ac
cleanups for sound assets
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4 年之前 |
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Scene.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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5 年之前 |
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accumulationVolume.cpp
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98a079a797
code duplication prune. should aid in stability
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4 年之前 |
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accumulationVolume.h
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98a079a797
code duplication prune. should aid in stability
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4 年之前 |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 年之前 |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 年之前 |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 年之前 |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 年之前 |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 年之前 |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 年之前 |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 年之前 |
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cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 年之前 |
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cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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3 年之前 |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 年之前 |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
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convexShape.cpp
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7cdace8da3
Fixes bounds scaling issue making the object box in the editor be double the convex's size
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3 年之前 |
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convexShape.h
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dd920bb537
set convexshape to use a standard vertex type
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3 年之前 |
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debris.cpp
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98a079a797
code duplication prune. should aid in stability
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4 年之前 |
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debris.h
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98a079a797
code duplication prune. should aid in stability
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4 年之前 |
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gameFunctions.cpp
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227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
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4 年之前 |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 年之前 |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 年之前 |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 年之前 |
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groundPlane.cpp
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98a079a797
code duplication prune. should aid in stability
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4 年之前 |
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groundPlane.h
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98a079a797
code duplication prune. should aid in stability
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4 年之前 |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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5 年之前 |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiObjectView.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
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guiObjectView.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
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item.cpp
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afb39d398f
code review:
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5 年之前 |
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item.h
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afb39d398f
code review:
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5 年之前 |
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levelInfo.cpp
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d24df92a8b
Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source"
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3 年之前 |
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levelInfo.h
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d24df92a8b
Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source"
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3 年之前 |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 年之前 |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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5 年之前 |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 年之前 |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 年之前 |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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lightFlareData.cpp
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98a079a797
code duplication prune. should aid in stability
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4 年之前 |
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lightFlareData.h
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98a079a797
code duplication prune. should aid in stability
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4 年之前 |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 年之前 |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 年之前 |
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missionMarker.cpp
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e1a127715e
sanity checks
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3 年之前 |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 年之前 |
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notesObject.cpp
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5de19404d9
mac compile fixes
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5 年之前 |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 年之前 |
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objectTypes.h
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e04f844240
Scaling correction to probes in deferred mode to improve parallax adjustment
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3 年之前 |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 年之前 |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 年之前 |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 年之前 |
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pathShape.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 年之前 |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 年之前 |
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physicalZone.cpp
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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3 年之前 |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 年之前 |
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player.cpp
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77ef842670
particle emission safeties
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3 年之前 |
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player.h
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98a079a797
code duplication prune. should aid in stability
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4 年之前 |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 年之前 |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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prefab.cpp
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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3 年之前 |
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prefab.h
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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3 年之前 |
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projectile.cpp
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33210c4a1e
minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated
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4 年之前 |
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projectile.h
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98a079a797
code duplication prune. should aid in stability
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4 年之前 |
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proximityMine.cpp
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93faa243ac
cleanups for sound assets
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4 年之前 |
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proximityMine.h
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98a079a797
code duplication prune. should aid in stability
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4 年之前 |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 年之前 |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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rigidShape.cpp
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93faa243ac
cleanups for sound assets
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4 年之前 |
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rigidShape.h
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93faa243ac
cleanups for sound assets
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4 年之前 |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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shapeBase.cpp
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15ef8b4fbe
Cleaned up implementation of #712
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4 年之前 |
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shapeBase.h
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943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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3 年之前 |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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shapeImage.cpp
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7efab038d1
Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups
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3 年之前 |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 年之前 |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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staticShape.cpp
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e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
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4 年之前 |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 年之前 |
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trigger.cpp
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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3 年之前 |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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5 年之前 |
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tsStatic.cpp
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a75c64fef3
tsstatic aug cleanups
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3 年之前 |
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tsStatic.h
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5ec4e8fb62
forgot the.h
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3 年之前 |
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zone.cpp
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 年之前 |
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zone.h
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 年之前 |