AzaezelX 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering %!s(int64=3) %!d(string=hai) anos
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decalData.cpp 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
decalData.h 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
decalDataFile.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
decalDataFile.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
decalInstance.cpp fabd5864fa uninitialized variables-t3d %!s(int64=5) %!d(string=hai) anos
decalInstance.h fabd5864fa uninitialized variables-t3d %!s(int64=5) %!d(string=hai) anos
decalManager.cpp 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering %!s(int64=3) %!d(string=hai) anos
decalManager.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
decalSphere.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
decalSphere.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos