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decalData.cpp
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98a079a797
code duplication prune. should aid in stability
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%!s(int64=4) %!d(string=hai) anos |
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decalData.h
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98a079a797
code duplication prune. should aid in stability
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%!s(int64=4) %!d(string=hai) anos |
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decalDataFile.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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%!s(int64=4) %!d(string=hai) anos |
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decalDataFile.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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decalInstance.cpp
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fabd5864fa
uninitialized variables-t3d
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%!s(int64=5) %!d(string=hai) anos |
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decalInstance.h
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fabd5864fa
uninitialized variables-t3d
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%!s(int64=5) %!d(string=hai) anos |
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decalManager.cpp
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66820fee90
let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
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%!s(int64=3) %!d(string=hai) anos |
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decalManager.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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decalSphere.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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decalSphere.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |