AzaezelX 4fd8436911 targeted fix for #45 3 years ago
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assets f59c5f152f soundAsset profile and description getter fixes 3 years ago
decal 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 3 years ago
examples 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 years ago
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
fx 4fd8436911 targeted fix for #45 3 years ago
gameBase 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash 3 years ago
lighting b753c9d91c Merge pull request #713 from Ragora/feature-vfs-security 3 years ago
physics 98a079a797 code duplication prune. should aid in stability 4 years ago
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 years ago
sfx 305e4851e0 Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock 3 years ago
turret 227b1e3f51 * Feature: Implement a TurretObjectType bit for typemasks. 4 years ago
vehicles 93faa243ac cleanups for sound assets 4 years ago
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 years ago
accumulationVolume.cpp 98a079a797 code duplication prune. should aid in stability 4 years ago
accumulationVolume.h 98a079a797 code duplication prune. should aid in stability 4 years ago
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 years ago
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 years ago
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 years ago
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 years ago
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 years ago
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 years ago
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 years ago
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 years ago
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 years ago
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 years ago
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 years ago
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 years ago
convexShape.cpp 7cdace8da3 Fixes bounds scaling issue making the object box in the editor be double the convex's size 3 years ago
convexShape.h dd920bb537 set convexshape to use a standard vertex type 3 years ago
debris.cpp 98a079a797 code duplication prune. should aid in stability 4 years ago
debris.h 98a079a797 code duplication prune. should aid in stability 4 years ago
gameFunctions.cpp 227b1e3f51 * Feature: Implement a TurretObjectType bit for typemasks. 4 years ago
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 years ago
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 years ago
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 years ago
groundPlane.cpp 98a079a797 code duplication prune. should aid in stability 4 years ago
groundPlane.h 98a079a797 code duplication prune. should aid in stability 4 years ago
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 years ago
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
item.cpp afb39d398f code review: 5 years ago
item.h afb39d398f code review: 5 years ago
levelInfo.cpp ff0e418132 fix sDefaultAmbience intialization. 3 years ago
levelInfo.h 98a079a797 code duplication prune. should aid in stability 4 years ago
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 years ago
lightBase.cpp 6ade6f08ce Updated Assimp 5 years ago
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 years ago
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 years ago
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
lightFlareData.cpp 98a079a797 code duplication prune. should aid in stability 4 years ago
lightFlareData.h 98a079a797 code duplication prune. should aid in stability 4 years ago
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 years ago
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 years ago
missionMarker.cpp e1a127715e sanity checks 3 years ago
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 years ago
notesObject.cpp 5de19404d9 mac compile fixes 5 years ago
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 years ago
objectTypes.h e04f844240 Scaling correction to probes in deferred mode to improve parallax adjustment 3 years ago
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 years ago
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 years ago
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 years ago
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 years ago
pathShape.cpp f4e6060b52 pathshape cleanups and callbacks 3 years ago
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 years ago
physicalZone.cpp a0f8b29da7 Improves logical checks for the default value so it's more sane and stable 3 years ago
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 years ago
player.cpp 77ef842670 particle emission safeties 3 years ago
player.h 98a079a797 code duplication prune. should aid in stability 4 years ago
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 years ago
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 years ago
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
portal.h 7dbfe6994d Engine directory for ticket #1 13 years ago
prefab.cpp 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 years ago
prefab.h 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 years ago
projectile.cpp 33210c4a1e minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated 4 years ago
projectile.h 98a079a797 code duplication prune. should aid in stability 4 years ago
proximityMine.cpp 93faa243ac cleanups for sound assets 4 years ago
proximityMine.h 98a079a797 code duplication prune. should aid in stability 4 years ago
resource.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 years ago
rigid.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigidShape.cpp 93faa243ac cleanups for sound assets 4 years ago
rigidShape.h 93faa243ac cleanups for sound assets 4 years ago
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shapeBase.cpp 15ef8b4fbe Cleaned up implementation of #712 4 years ago
shapeBase.h 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash 3 years ago
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shapeImage.cpp 7efab038d1 Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups 3 years ago
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 years ago
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 years ago
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so 4 years ago
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 years ago
trigger.cpp a0f8b29da7 Improves logical checks for the default value so it's more sane and stable 3 years ago
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 years ago
tsStatic.cpp 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
tsStatic.h 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
zone.cpp 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
zone.h 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago