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assets
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f59c5f152f
soundAsset profile and description getter fixes
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3 years ago |
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decal
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66820fee90
let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
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3 years ago |
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examples
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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3 years ago |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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fx
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4fd8436911
targeted fix for #45
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3 years ago |
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gameBase
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943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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3 years ago |
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lighting
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b753c9d91c
Merge pull request #713 from Ragora/feature-vfs-security
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3 years ago |
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physics
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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sfx
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305e4851e0
Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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3 years ago |
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turret
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227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
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4 years ago |
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vehicles
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93faa243ac
cleanups for sound assets
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4 years ago |
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Scene.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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5 years ago |
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accumulationVolume.cpp
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
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accumulationVolume.h
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 years ago |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 years ago |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 years ago |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 years ago |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 years ago |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 years ago |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 years ago |
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cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 years ago |
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cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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3 years ago |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 years ago |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
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convexShape.cpp
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7cdace8da3
Fixes bounds scaling issue making the object box in the editor be double the convex's size
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3 years ago |
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convexShape.h
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dd920bb537
set convexshape to use a standard vertex type
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3 years ago |
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debris.cpp
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
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debris.h
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
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gameFunctions.cpp
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227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
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4 years ago |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 years ago |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 years ago |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 years ago |
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groundPlane.cpp
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
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groundPlane.h
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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5 years ago |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiObjectView.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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guiObjectView.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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item.cpp
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afb39d398f
code review:
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5 years ago |
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item.h
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afb39d398f
code review:
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5 years ago |
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levelInfo.cpp
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ff0e418132
fix sDefaultAmbience intialization.
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3 years ago |
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levelInfo.h
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 years ago |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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5 years ago |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 years ago |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 years ago |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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lightFlareData.cpp
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
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lightFlareData.h
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 years ago |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 years ago |
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missionMarker.cpp
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e1a127715e
sanity checks
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3 years ago |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 years ago |
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notesObject.cpp
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5de19404d9
mac compile fixes
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5 years ago |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 years ago |
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objectTypes.h
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e04f844240
Scaling correction to probes in deferred mode to improve parallax adjustment
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3 years ago |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 years ago |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 years ago |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 years ago |
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pathShape.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 years ago |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 years ago |
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physicalZone.cpp
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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3 years ago |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 years ago |
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player.cpp
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77ef842670
particle emission safeties
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3 years ago |
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player.h
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 years ago |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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prefab.cpp
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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3 years ago |
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prefab.h
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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3 years ago |
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projectile.cpp
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33210c4a1e
minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated
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4 years ago |
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projectile.h
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
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proximityMine.cpp
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93faa243ac
cleanups for sound assets
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4 years ago |
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proximityMine.h
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 years ago |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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rigidShape.cpp
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93faa243ac
cleanups for sound assets
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4 years ago |
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rigidShape.h
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93faa243ac
cleanups for sound assets
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4 years ago |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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shapeBase.cpp
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15ef8b4fbe
Cleaned up implementation of #712
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4 years ago |
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shapeBase.h
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943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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3 years ago |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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shapeImage.cpp
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7efab038d1
Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups
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3 years ago |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 years ago |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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staticShape.cpp
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e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
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4 years ago |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 years ago |
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trigger.cpp
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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3 years ago |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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5 years ago |
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tsStatic.cpp
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 years ago |
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tsStatic.h
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 years ago |
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zone.cpp
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 years ago |
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zone.h
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 years ago |