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make crosshair show in third person

Duion 9 years ago
parent
commit
03d6ca749b
1 changed files with 2 additions and 1 deletions
  1. 2 1
      Engine/source/T3D/fps/guiCrossHairHud.cpp

+ 2 - 1
Engine/source/T3D/fps/guiCrossHairHud.cpp

@@ -118,7 +118,8 @@ void GuiCrossHairHud::onRender(Point2I offset, const RectI &updateRect)
    if (!conn)
    if (!conn)
       return;
       return;
    ShapeBase* control = dynamic_cast<ShapeBase*>(conn->getControlObject());
    ShapeBase* control = dynamic_cast<ShapeBase*>(conn->getControlObject());
-   if (!control || !(control->getTypeMask() & ObjectMask) || !conn->isFirstPerson())
+   //if (!control || !(control->getTypeMask() & ObjectMask) || !conn->isFirstPerson()) //original
+   if   (!control || !(control->getTypeMask() & ObjectMask)) //Duion: Modified to show crosshair in third person
       return;
       return;
 
 
    // Parent render.
    // Parent render.