@@ -118,7 +118,8 @@ void GuiCrossHairHud::onRender(Point2I offset, const RectI &updateRect)
if (!conn)
return;
ShapeBase* control = dynamic_cast<ShapeBase*>(conn->getControlObject());
- if (!control || !(control->getTypeMask() & ObjectMask) || !conn->isFirstPerson())
+ //if (!control || !(control->getTypeMask() & ObjectMask) || !conn->isFirstPerson()) //original
+ if (!control || !(control->getTypeMask() & ObjectMask)) //Duion: Modified to show crosshair in third person
// Parent render.