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@@ -24,6 +24,7 @@
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#include "gfx/gfxDevice.h"
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#include "core/util/journal/process.h"
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#include "core/strings/unicode.h"
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+#include "gfx/bitmap/gBitmap.h"
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#include "SDL.h"
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@@ -165,6 +166,59 @@ PlatformWindow *PlatformWindowManagerSDL::createWindow(GFXDevice *device, const
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window->mOwningManager = this;
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mWindowMap[ window->mWindowId ] = window;
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+ //Now, fetch our window icon, if any
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+ Torque::Path iconPath = Torque::Path(Con::getVariable( "$Core::windowIcon" ));
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+
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+ if (iconPath.getExtension() == String("bmp"))
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+ {
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+ Con::errorf("Unable to use bmp format images for the window icon. Please use a different format.");
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+ }
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+ else
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+ {
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+ Resource<GBitmap> img = GBitmap::load(iconPath);
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+ if (img != NULL)
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+ {
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+ U32 pitch;
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+ U32 width = img->getWidth();
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+ bool hasAlpha = img->getHasTransparency();
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+ U32 depth;
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+
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+ if (hasAlpha)
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+ {
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+ pitch = 4 * width;
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+ depth = 32;
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+ }
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+ else
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+ {
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+ pitch = 3 * width;
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+ depth = 24;
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+ }
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+
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+ Uint32 rmask, gmask, bmask, amask;
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+ if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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+ {
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+ S32 shift = hasAlpha ? 8 : 0;
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+ rmask = 0xff000000 >> shift;
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+ gmask = 0x00ff0000 >> shift;
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+ bmask = 0x0000ff00 >> shift;
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+ amask = 0x000000ff >> shift;
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+ }
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+ else
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+ {
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+ rmask = 0x000000ff;
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+ gmask = 0x0000ff00;
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+ bmask = 0x00ff0000;
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+ amask = hasAlpha ? 0xff000000 : 0;
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+ }
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+
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+ SDL_Surface* iconSurface = SDL_CreateRGBSurfaceFrom(img->getAddress(0, 0), img->getWidth(), img->getHeight(), depth, pitch, rmask, gmask, bmask, amask);
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+
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+ SDL_SetWindowIcon(window->mWindowHandle, iconSurface);
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+
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+ SDL_FreeSurface(iconSurface);
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+ }
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+ }
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+
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if(device)
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{
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window->mDevice = device;
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