address #1914
@@ -245,7 +245,7 @@ void RenderMeshMgr::render(SceneRenderState * state)
if ( passRI->accuTex != lastAccuTex )
{
sgData.accuTex = passRI->accuTex;
- lastAccuTex = lastAccuTex;
+ lastAccuTex = passRI->accuTex;
dirty = true;
}
@@ -480,7 +480,7 @@ void RenderPrePassMgr::render( SceneRenderState *state )
if (passRI->accuTex != lastAccuTex)