@@ -456,7 +456,7 @@ F32 GameBase::getUpdatePriority(CameraScopeQuery *camInfo, U32 updateMask, S32 u
// Weight by interest.
F32 wInterest;
- if (getTypeMask() & (PlayerObjectType || VehicleObjectType ))
+ if (getTypeMask() & (PlayerObjectType | VehicleObjectType ))
wInterest = 0.75f;
else if (getTypeMask() & ProjectileObjectType)
{