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Engine SDL: Use screen space coordinates for both mouse pointer set and get position

Changed mouse pointer coordinates from client to screen space. Done in order to be consistent with existing engine comments, API help doc string, and how it used to work in Win32 window management code.
dottools преди 3 години
родител
ревизия
0f81ececae
променени са 1 файла, в които са добавени 2 реда и са изтрити 7 реда
  1. 2 7
      Engine/source/windowManager/sdl/sdlCursorController.cpp

+ 2 - 7
Engine/source/windowManager/sdl/sdlCursorController.cpp

@@ -64,17 +64,12 @@ S32 PlatformCursorControllerSDL::getDoubleClickHeight()
 
 void PlatformCursorControllerSDL::setCursorPosition( S32 x, S32 y )
 {
-   if( PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow() )
-   {
-      AssertFatal( dynamic_cast<PlatformWindowSDL*>( PlatformWindowManager::get()->getFirstWindow() ), "");
-      PlatformWindowSDL *window = static_cast<PlatformWindowSDL*>( PlatformWindowManager::get()->getFirstWindow() );
-      SDL_WarpMouseInWindow(window->getSDLWindow(), x, y);
-   }
+   SDL_WarpMouseGlobal(x, y);
 }
 
 void PlatformCursorControllerSDL::getCursorPosition( Point2I &point )
 {
-   SDL_GetMouseState( &point.x, &point.y );
+   SDL_GetGlobalMouseState( &point.x, &point.y );
 }
 
 void PlatformCursorControllerSDL::setCursorVisible( bool visible )