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Engine SDL: Use screen space coordinates for both mouse pointer set and get position

Changed mouse pointer coordinates from client to screen space. Done in order to be consistent with existing engine comments, API help doc string, and how it used to work in Win32 window management code.
dottools 3 năm trước cách đây
mục cha
commit
0f81ececae
1 tập tin đã thay đổi với 2 bổ sung7 xóa
  1. 2 7
      Engine/source/windowManager/sdl/sdlCursorController.cpp

+ 2 - 7
Engine/source/windowManager/sdl/sdlCursorController.cpp

@@ -64,17 +64,12 @@ S32 PlatformCursorControllerSDL::getDoubleClickHeight()
 
 void PlatformCursorControllerSDL::setCursorPosition( S32 x, S32 y )
 {
-   if( PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow() )
-   {
-      AssertFatal( dynamic_cast<PlatformWindowSDL*>( PlatformWindowManager::get()->getFirstWindow() ), "");
-      PlatformWindowSDL *window = static_cast<PlatformWindowSDL*>( PlatformWindowManager::get()->getFirstWindow() );
-      SDL_WarpMouseInWindow(window->getSDLWindow(), x, y);
-   }
+   SDL_WarpMouseGlobal(x, y);
 }
 
 void PlatformCursorControllerSDL::getCursorPosition( Point2I &point )
 {
-   SDL_GetMouseState( &point.x, &point.y );
+   SDL_GetGlobalMouseState( &point.x, &point.y );
 }
 
 void PlatformCursorControllerSDL::setCursorVisible( bool visible )