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Added early-out check if we're already successfully loaded

JeffR 12 hours ago
parent
commit
11548d2630
1 changed files with 3 additions and 0 deletions
  1. 3 0
      Engine/source/T3D/assets/TerrainAsset.cpp

+ 3 - 0
Engine/source/T3D/assets/TerrainAsset.cpp

@@ -191,6 +191,9 @@ void TerrainAsset::setTerrainFileName(const char* pScriptFile)
 
 U32 TerrainAsset::load()
 {
+   if (mLoadedState == AssetErrCode::Ok)
+      return mLoadedState;
+
    if (!Torque::FS::IsFile(mTerrainFilePath))
    {
       mLoadedState = BadFileReference;