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@@ -191,6 +191,9 @@ void TerrainAsset::setTerrainFileName(const char* pScriptFile)
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U32 TerrainAsset::load()
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U32 TerrainAsset::load()
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{
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{
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+ if (mLoadedState == AssetErrCode::Ok)
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+ return mLoadedState;
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+
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if (!Torque::FS::IsFile(mTerrainFilePath))
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if (!Torque::FS::IsFile(mTerrainFilePath))
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{
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{
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mLoadedState = BadFileReference;
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mLoadedState = BadFileReference;
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