@@ -191,6 +191,9 @@ void TerrainAsset::setTerrainFileName(const char* pScriptFile)
U32 TerrainAsset::load()
{
+ if (mLoadedState == AssetErrCode::Ok)
+ return mLoadedState;
+
if (!Torque::FS::IsFile(mTerrainFilePath))
mLoadedState = BadFileReference;