@@ -147,6 +147,7 @@ ConsoleFunction(aiConnect, S32 , 2, 20, "(...)"
// Make sure and leav args[1] empty.
const char* args[21];
args[0] = "onConnect";
+ args[1] = NULL; // Filled in later
for (S32 i = 1; i < argc; i++)
args[i + 1] = argv[i];
@@ -324,6 +324,7 @@ void GameConnection::onConnectionEstablished(bool isInitiator)
const char *argv[MaxConnectArgs + 2];
argv[0] = "onConnect";
+ argv[1] = NULL; // Filled in later
for(U32 i = 0; i < mConnectArgc; i++)
argv[i + 2] = mConnectArgv[i];
// NOTE: Need to fallback to Con::execute() as IMPLEMENT_CALLBACK does not