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Update audioEnvironments.cs

Fixed a typo and spacing issues(as much as github allows)
Areloch 6 lat temu
rodzic
commit
166df7aada
1 zmienionych plików z 1190 dodań i 1190 usunięć
  1. 1190 1190
      Templates/Full/game/core/scripts/client/audioEnvironments.cs

+ 1190 - 1190
Templates/Full/game/core/scripts/client/audioEnvironments.cs

@@ -26,1364 +26,1364 @@
 
 singleton SFXEnvironment(Generic) 
 {
-reverbDensity = "1.000";
-reverbDiffusion = "1.000";
-reverbGain = "0.3162";
-reverbGainHF = "0.8913";
-reverbGainLF = "1.000";
-reverbDecayTime = "1.4900";
-reverbDecayHFRatio = "0.8300";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.0500";
-reflectionDelay = "0.0070";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.2589";
-lateReverbDelay = "0.0110";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.0000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "1.000";
+  reverbDiffusion = "1.000";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.8913";
+  reverbGainLF = "1.000";
+  reverbDecayTime = "1.4900";
+  reverbDecayHFRatio = "0.8300";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.0500";
+  reflectionDelay = "0.0070";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.2589";
+  lateReverbDelay = "0.0110";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.0000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(PaddedCell) 
 {
-reverbDensity = "0.1715";
-reverbDiffusion = "1.000";
-reverbGain = "0.3162";
-reverbGainHF = "0.0010";
-reverbGainLF = "1.000";
-reverbDecayTime = "0.1700";
-reverbDecayHFRatio = "0.1000";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.2500";
-reflectionDelay = "0.0010";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.2691";
-lateReverbDelay = "0.0020";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.0000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "0.1715";
+  reverbDiffusion = "1.000";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.0010";
+  reverbGainLF = "1.000";
+  reverbDecayTime = "0.1700";
+  reverbDecayHFRatio = "0.1000";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.2500";
+  reflectionDelay = "0.0010";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.2691";
+  lateReverbDelay = "0.0020";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.0000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(PresetRoom) 
 {
-reverbDensity = "0.4287";
-reverbDiffusion = "1.000";
-reverbGain = "0.3162";
-reverbGainHF = "0.5929";
-reverbGainLF = "1.000";
-reverbDecayTime = "0.4000";
-reverbDecayHFRatio = "0.8300";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.1503";
-reflectionDelay = "0.0020";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.0629";
-lateReverbDelay = "0.0030";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.0000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "0.4287";
+  reverbDiffusion = "1.000";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.5929";
+  reverbGainLF = "1.000";
+  reverbDecayTime = "0.4000";
+  reverbDecayHFRatio = "0.8300";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.1503";
+  reflectionDelay = "0.0020";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.0629";
+  lateReverbDelay = "0.0030";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.0000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(PresetBathroom) 
 {
-reverbDensity = "0.1715";
-reverbDiffusion = "1.000";
-reverbGain = "0.3162";
-reverbGainHF = "0.2512";
-reverbGainLF = "1.000";
-reverbDecayTime = "1.4900";
-reverbDecayHFRatio = "0.5400";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.6531";
-reflectionDelay = "0.0070";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "3.2734";
-lateReverbDelay = "0.0110";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.0000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "0.1715";
+  reverbDiffusion = "1.000";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.2512";
+  reverbGainLF = "1.000";
+  reverbDecayTime = "1.4900";
+  reverbDecayHFRatio = "0.5400";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.6531";
+  reflectionDelay = "0.0070";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "3.2734";
+  lateReverbDelay = "0.0110";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.0000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(PresetLivingroom) 
 {
-reverbDensity = "0.9766";
-reverbDiffusion = "1.000";
-reverbGain = "0.3162";
-reverbGainHF = "0.0010";
-reverbGainLF = "1.0000";
-reverbDecayTime = "0.0900";
-reverbDecayHFRatio = "0.5000";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.2051";
-reflectionDelay = "0.0030";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "0.2805";
-lateReverbDelay = "0.0040";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.0000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "0.9766";
+  reverbDiffusion = "1.000";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.0010";
+  reverbGainLF = "1.0000";
+  reverbDecayTime = "0.0900";
+  reverbDecayHFRatio = "0.5000";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.2051";
+  reflectionDelay = "0.0030";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "0.2805";
+  lateReverbDelay = "0.0040";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.0000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(PresetStoneroom) 
 {
-reverbDensity = "1.000";
-reverbDiffusion = "1.000";
-reverbGain = "0.3162";
-reverbGainHF = "0.7079";
-reverbGainLF = "1.0000";
-reverbDecayTime = "2.3100";
-reverbDecayHFRatio = "0.6400";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.4411";
-reflectionDelay = "0.0120";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.1003";
-lateReverbDelay = "0.0170";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.0000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "1.000";
+  reverbDiffusion = "1.000";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.7079";
+  reverbGainLF = "1.0000";
+  reverbDecayTime = "2.3100";
+  reverbDecayHFRatio = "0.6400";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.4411";
+  reflectionDelay = "0.0120";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.1003";
+  lateReverbDelay = "0.0170";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.0000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(PresetAuditorium) 
 {
-reverbDensity = "1.000";
-reverbDiffusion = "1.000";
-reverbGain = "0.3162";
-reverbGainHF = "0.5781";
-reverbGainLF = "1.0000";
-reverbDecayTime = "4.3200";
-reverbDecayHFRatio = "0.5900";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.4032";
-reflectionDelay = "0.0200";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "0.7170";
-lateReverbDelay = "0.0300";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.0000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "1.000";
+  reverbDiffusion = "1.000";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.5781";
+  reverbGainLF = "1.0000";
+  reverbDecayTime = "4.3200";
+  reverbDecayHFRatio = "0.5900";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.4032";
+  reflectionDelay = "0.0200";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "0.7170";
+  lateReverbDelay = "0.0300";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.0000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(PresetConcerthall) 
 {
-reverbDensity = "1.000";
-reverbDiffusion = "1.000";
-reverbGain = "0.3162";
-reverbGainHF = "0.5632";
-reverbGainLF = "1.0000";
-reverbDecayTime = "3.9200";
-reverbDecayHFRatio = "0.7000";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.2427";
-reflectionDelay = "0.0200";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "0.9977";
-lateReverbDelay = "0.0290";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.0000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "1.000";
+  reverbDiffusion = "1.000";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.5632";
+  reverbGainLF = "1.0000";
+  reverbDecayTime = "3.9200";
+  reverbDecayHFRatio = "0.7000";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.2427";
+  reflectionDelay = "0.0200";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "0.9977";
+  lateReverbDelay = "0.0290";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.0000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(PresetCave) 
 {
-reverbDensity = "1.000";
-reverbDiffusion = "1.000";
-reverbGain = "0.3162";
-reverbGainHF = "1.000";
-reverbGainLF = "1.0000";
-reverbDecayTime = "2.9100";
-reverbDecayHFRatio = "1.3000";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.5000";
-reflectionDelay = "0.0250";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "0.7063";
-lateReverbDelay = "0.0220";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.0000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "0";
+  reverbDensity = "1.000";
+  reverbDiffusion = "1.000";
+  reverbGain = "0.3162";
+  reverbGainHF = "1.000";
+  reverbGainLF = "1.0000";
+  reverbDecayTime = "2.9100";
+  reverbDecayHFRatio = "1.3000";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.5000";
+  reflectionDelay = "0.0250";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "0.7063";
+  lateReverbDelay = "0.0220";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.0000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "0";
 };
 
 singleton SFXEnvironment(PresetArena) 
 {
-reverbDensity = "1.000";
-reverbDiffusion = "1.000";
-reverbGain = "0.3162";
-reverbGainHF = "0.4477";
-reverbGainLF = "1.0000";
-reverbDecayTime = "7.2400";
-reverbDecayHFRatio = "0.3300";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.2612";
-reflectionDelay = "0.0200";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.0186";
-lateReverbDelay = "0.0300";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.0000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "1.000";
+  reverbDiffusion = "1.000";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.4477";
+  reverbGainLF = "1.0000";
+  reverbDecayTime = "7.2400";
+  reverbDecayHFRatio = "0.3300";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.2612";
+  reflectionDelay = "0.0200";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.0186";
+  lateReverbDelay = "0.0300";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.0000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(PresetHangar) 
 {
-reverbDensity = "1.000";
-reverbDiffusion = "1.000";
-reverbGain = "0.3162";
-reverbGainHF = "0.3162";
-reverbGainLF = "1.0000";
-reverbDecayTime = "10.0500";
-reverbDecayHFRatio = "0.2300";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.5000";
-reflectionDelay = "0.0200";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.2560";
-lateReverbDelay = "0.0300";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.0000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "1.000";
+  reverbDiffusion = "1.000";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.3162";
+  reverbGainLF = "1.0000";
+  reverbDecayTime = "10.0500";
+  reverbDecayHFRatio = "0.2300";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.5000";
+  reflectionDelay = "0.0200";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.2560";
+  lateReverbDelay = "0.0300";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.0000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(PresetCarpetedHall) 
 {
-reverbDensity = "0.4287";
-reverbDiffusion = "1.000";
-reverbGain = "0.3162";
-reverbGainHF = "0.0100";
-reverbGainLF = "1.0000";
-reverbDecayTime = "0.3000";
-reverbDecayHFRatio = "0.1000";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.1215";
-reflectionDelay = "0.0020";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "0.1531";
-lateReverbDelay = "0.0300";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.0000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "0.4287";
+  reverbDiffusion = "1.000";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.0100";
+  reverbGainLF = "1.0000";
+  reverbDecayTime = "0.3000";
+  reverbDecayHFRatio = "0.1000";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.1215";
+  reflectionDelay = "0.0020";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "0.1531";
+  lateReverbDelay = "0.0300";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.0000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(PresetHallway) 
 {
-reverbDensity = "0.3645";
-reverbDiffusion = "1.000";
-reverbGain = "0.3162";
-reverbGainHF = "0.7079";
-reverbGainLF = "1.0000";
-reverbDecayTime = "1.4900";
-reverbDecayHFRatio = "0.5900";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.2458";
-reflectionDelay = "0.0070";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.6615";
-lateReverbDelay = "0.0110";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.0000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "0.3645";
+  reverbDiffusion = "1.000";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.7079";
+  reverbGainLF = "1.0000";
+  reverbDecayTime = "1.4900";
+  reverbDecayHFRatio = "0.5900";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.2458";
+  reflectionDelay = "0.0070";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.6615";
+  lateReverbDelay = "0.0110";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.0000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(PresetStoneCorridor) 
 {
-reverbDensity = "1.000";
-reverbDiffusion = "1.000";
-reverbGain = "0.3162";
-reverbGainHF = "0.7612";
-reverbGainLF = "1.0000";
-reverbDecayTime = "2.7000";
-reverbDecayHFRatio = "0.7900";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.2472";
-reflectionDelay = "0.0130";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.5758";
-lateReverbDelay = "0.0200";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.0000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "1.000";
+  reverbDiffusion = "1.000";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.7612";
+  reverbGainLF = "1.0000";
+  reverbDecayTime = "2.7000";
+  reverbDecayHFRatio = "0.7900";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.2472";
+  reflectionDelay = "0.0130";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.5758";
+  lateReverbDelay = "0.0200";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.0000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(PresetStoneAlley)
 {
-reverbDensity = "1.000";
-reverbDiffusion = "0.300";
-reverbGain = "0.3162";
-reverbGainHF = "0.7328";
-reverbGainLF = "1.0000";
-reverbDecayTime = "1.4900";
-reverbDecayHFRatio = "0.8600";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.2500";
-reflectionDelay = "0.0070";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "0.9954";
-lateReverbDelay = "0.0110";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.1250";
-reverbEchoDepth = "0.9500";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "1.000";
+  reverbDiffusion = "0.300";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.7328";
+  reverbGainLF = "1.0000";
+  reverbDecayTime = "1.4900";
+  reverbDecayHFRatio = "0.8600";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.2500";
+  reflectionDelay = "0.0070";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "0.9954";
+  lateReverbDelay = "0.0110";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.1250";
+  reverbEchoDepth = "0.9500";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
-singleton SFXEnvironment(PresetFroest)
+singleton SFXEnvironment(PresetForest)
 {
-reverbDensity = "1.000";
-reverbDiffusion = "0.300";
-reverbGain = "0.3162";
-reverbGainHF = "0.0224";
-reverbGainLF = "1.0000";
-reverbDecayTime = "1.4900";
-reverbDecayHFRatio = "0.5400";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.0525";
-reflectionDelay = "0.1620";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "0.7682";
-lateReverbDelay = "0.0880";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.1250";
-reverbEchoDepth = "1.0000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "1.000";
+  reverbDiffusion = "0.300";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.0224";
+  reverbGainLF = "1.0000";
+  reverbDecayTime = "1.4900";
+  reverbDecayHFRatio = "0.5400";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.0525";
+  reflectionDelay = "0.1620";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "0.7682";
+  lateReverbDelay = "0.0880";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.1250";
+  reverbEchoDepth = "1.0000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(PresetCity)
 {
-reverbDensity = "1.000";
-reverbDiffusion = "0.500";
-reverbGain = "0.3162";
-reverbGainHF = "0.3981";
-reverbGainLF = "1.0000";
-reverbDecayTime = "1.4900";
-reverbDecayHFRatio = "0.6700";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.0730";
-reflectionDelay = "0.0070";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "0.1427";
-lateReverbDelay = "0.0110";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.1250";
-reverbEchoDepth = "0.0000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "1.000";
+  reverbDiffusion = "0.500";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.3981";
+  reverbGainLF = "1.0000";
+  reverbDecayTime = "1.4900";
+  reverbDecayHFRatio = "0.6700";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.0730";
+  reflectionDelay = "0.0070";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "0.1427";
+  lateReverbDelay = "0.0110";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.1250";
+  reverbEchoDepth = "0.0000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(PresetMountains)
 {
-reverbDensity = "1.000";
-reverbDiffusion = "0.2700";
-reverbGain = "0.3162";
-reverbGainHF = "0.0562";
-reverbGainLF = "1.0000";
-reverbDecayTime = "1.4900";
-reverbDecayHFRatio = "0.2100";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.0407";
-reflectionDelay = "0.3000";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "0.1919";
-lateReverbDelay = "0.1000";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.1250";
-reverbEchoDepth = "1.0000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "0";
+  reverbDensity = "1.000";
+  reverbDiffusion = "0.2700";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.0562";
+  reverbGainLF = "1.0000";
+  reverbDecayTime = "1.4900";
+  reverbDecayHFRatio = "0.2100";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.0407";
+  reflectionDelay = "0.3000";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "0.1919";
+  lateReverbDelay = "0.1000";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.1250";
+  reverbEchoDepth = "1.0000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "0";
 };
 
 singleton SFXEnvironment(PresetQuarry)
 {
-reverbDensity = "1.000";
-reverbDiffusion = "1.0000";
-reverbGain = "0.3162";
-reverbGainHF = "0.3162";
-reverbGainLF = "1.0000";
-reverbDecayTime = "1.4900";
-reverbDecayHFRatio = "0.8300";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.0000";
-reflectionDelay = "0.0610";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.7783";
-lateReverbDelay = "0.0250";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.1250";
-reverbEchoDepth = "0.7000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "1.000";
+  reverbDiffusion = "1.0000";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.3162";
+  reverbGainLF = "1.0000";
+  reverbDecayTime = "1.4900";
+  reverbDecayHFRatio = "0.8300";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.0000";
+  reflectionDelay = "0.0610";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.7783";
+  lateReverbDelay = "0.0250";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.1250";
+  reverbEchoDepth = "0.7000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(PresetPlain)
 {
-reverbDensity = "1.000";
-reverbDiffusion = "0.2100";
-reverbGain = "0.3162";
-reverbGainHF = "0.1000";
-reverbGainLF = "1.0000";
-reverbDecayTime = "1.4900";
-reverbDecayHFRatio = "0.5000";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.0585";
-reflectionDelay = "0.1790";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "0.1089";
-lateReverbDelay = "0.1000";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "1.0000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "1.000";
+  reverbDiffusion = "0.2100";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.1000";
+  reverbGainLF = "1.0000";
+  reverbDecayTime = "1.4900";
+  reverbDecayHFRatio = "0.5000";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.0585";
+  reflectionDelay = "0.1790";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "0.1089";
+  lateReverbDelay = "0.1000";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "1.0000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(PresetParkinglot)
 {
-reverbDensity = "1.000";
-reverbDiffusion = "1.0000";
-reverbGain = "0.3162";
-reverbGainHF = "1.0000";
-reverbGainLF = "1.0000";
-reverbDecayTime = "1.6500";
-reverbDecayHFRatio = "1.5000";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.2082";
-reflectionDelay = "0.0080";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "0.2652";
-lateReverbDelay = "0.0120";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.0000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "0";
+  reverbDensity = "1.000";
+  reverbDiffusion = "1.0000";
+  reverbGain = "0.3162";
+  reverbGainHF = "1.0000";
+  reverbGainLF = "1.0000";
+  reverbDecayTime = "1.6500";
+  reverbDecayHFRatio = "1.5000";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.2082";
+  reflectionDelay = "0.0080";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "0.2652";
+  lateReverbDelay = "0.0120";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.0000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "0";
 };
 
 singleton SFXEnvironment(PresetSewerpipe)
 {
-reverbDensity = "0.3071";
-reverbDiffusion = "0.8000";
-reverbGain = "0.3162";
-reverbGainHF = "0.3162";
-reverbGainLF = "1.0000";
-reverbDecayTime = "2.8100";
-reverbDecayHFRatio = "0.1400";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "1.6387";
-reflectionDelay = "0.0140";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "3.2471";
-lateReverbDelay = "0.0210";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.0000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "0.3071";
+  reverbDiffusion = "0.8000";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.3162";
+  reverbGainLF = "1.0000";
+  reverbDecayTime = "2.8100";
+  reverbDecayHFRatio = "0.1400";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "1.6387";
+  reflectionDelay = "0.0140";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "3.2471";
+  lateReverbDelay = "0.0210";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.0000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(PresetUnderwater)
 {
-reverbDensity = "0.3645";
-reverbDiffusion = "1.0000";
-reverbGain = "0.3162";
-reverbGainHF = "0.0100";
-reverbGainLF = "1.0000";
-reverbDecayTime = "1.4900";
-reverbDecayHFRatio = "0.1000";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.5963";
-reflectionDelay = "0.0070";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "7.0795";
-lateReverbDelay = "0.0110";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.0000";
-reverbModTime = "1.1800";
-reverbModDepth = "0.3480";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "0.3645";
+  reverbDiffusion = "1.0000";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.0100";
+  reverbGainLF = "1.0000";
+  reverbDecayTime = "1.4900";
+  reverbDecayHFRatio = "0.1000";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.5963";
+  reflectionDelay = "0.0070";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "7.0795";
+  lateReverbDelay = "0.0110";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.0000";
+  reverbModTime = "1.1800";
+  reverbModDepth = "0.3480";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(PresetDrugged)
 {
-reverbDensity = "0.4287";
-reverbDiffusion = "0.5000";
-reverbGain = "0.3162";
-reverbGainHF = "1.0000";
-reverbGainLF = "1.0000";
-reverbDecayTime = "8.3900";
-reverbDecayHFRatio = "1.3900";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.8760";
-reflectionDelay = "0.0020";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "3.1081";
-lateReverbDelay = "0.0300";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.0000";
-reverbModTime = "0.2500";
-reverbModDepth = "1.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "0";
+  reverbDensity = "0.4287";
+  reverbDiffusion = "0.5000";
+  reverbGain = "0.3162";
+  reverbGainHF = "1.0000";
+  reverbGainLF = "1.0000";
+  reverbDecayTime = "8.3900";
+  reverbDecayHFRatio = "1.3900";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.8760";
+  reflectionDelay = "0.0020";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "3.1081";
+  lateReverbDelay = "0.0300";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.0000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "1.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "0";
 };
 
 singleton SFXEnvironment(PresetDizzy)
 {
-reverbDensity = "0.3645";
-reverbDiffusion = "0.6000";
-reverbGain = "0.3162";
-reverbGainHF = "0.6310";
-reverbGainLF = "1.0000";
-reverbDecayTime = "17.2300";
-reverbDecayHFRatio = "0.5600";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.1392";
-reflectionDelay = "0.0200";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "0.4937";
-lateReverbDelay = "0.0300";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "1.0000";
-reverbModTime = "0.8100";
-reverbModDepth = "0.3100";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "0";
+  reverbDensity = "0.3645";
+  reverbDiffusion = "0.6000";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.6310";
+  reverbGainLF = "1.0000";
+  reverbDecayTime = "17.2300";
+  reverbDecayHFRatio = "0.5600";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.1392";
+  reflectionDelay = "0.0200";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "0.4937";
+  lateReverbDelay = "0.0300";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "1.0000";
+  reverbModTime = "0.8100";
+  reverbModDepth = "0.3100";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "0";
 };
 
 singleton SFXEnvironment(PresetPsychotic)
 {
-reverbDensity = "0.0625";
-reverbDiffusion = "0.5000";
-reverbGain = "0.3162";
-reverbGainHF = "0.8404";
-reverbGainLF = "1.0000";
-reverbDecayTime = "7.5600";
-reverbDecayHFRatio = "0.9100";
-reverbDecayLFRatio = "1.0000";
-reflectionsGain = "0.4864";
-reflectionDelay = "0.0200";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "2.4378";
-lateReverbDelay = "0.0300";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.0000";
-reverbModTime = "4.0000";
-reverbModDepth = "1.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "0";
+  reverbDensity = "0.0625";
+  reverbDiffusion = "0.5000";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.8404";
+  reverbGainLF = "1.0000";
+  reverbDecayTime = "7.5600";
+  reverbDecayHFRatio = "0.9100";
+  reverbDecayLFRatio = "1.0000";
+  reflectionsGain = "0.4864";
+  reflectionDelay = "0.0200";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "2.4378";
+  lateReverbDelay = "0.0300";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.0000";
+  reverbModTime = "4.0000";
+  reverbModDepth = "1.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "0";
 };
 
 singleton SFXEnvironment(CastleSmallroom)
 {
-reverbDensity = "1.0000";
-reverbDiffusion = "0.8900";
-reverbGain = "0.3162";
-reverbGainHF = "0.3981";
-reverbGainLF = "0.1000";
-reverbDecayTime = "1.2200";
-reverbDecayHFRatio = "0.8300";
-reverbDecayLFRatio = "0.3100";
-reflectionsGain = "0.8913";
-reflectionDelay = "0.0220";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.9953";
-lateReverbDelay = "0.0110";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.1380";
-reverbEchoDepth = "0.0800";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "1.0000";
+  reverbDiffusion = "0.8900";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.3981";
+  reverbGainLF = "0.1000";
+  reverbDecayTime = "1.2200";
+  reverbDecayHFRatio = "0.8300";
+  reverbDecayLFRatio = "0.3100";
+  reflectionsGain = "0.8913";
+  reflectionDelay = "0.0220";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.9953";
+  lateReverbDelay = "0.0110";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.1380";
+  reverbEchoDepth = "0.0800";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(CastleShortPassage)
 {
-reverbDensity = "1.0000";
-reverbDiffusion = "0.8900";
-reverbGain = "0.3162";
-reverbGainHF = "0.3162";
-reverbGainLF = "0.1000";
-reverbDecayTime = "2.3200";
-reverbDecayHFRatio = "0.8300";
-reverbDecayLFRatio = "0.3100";
-reflectionsGain = "0.8913";
-reflectionDelay = "0.0070";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.2589";
-lateReverbDelay = "0.0230";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.1380";
-reverbEchoDepth = "0.0800";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5168.0001";
-reverbLFRef = "139.5000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "1.0000";
+  reverbDiffusion = "0.8900";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.3162";
+  reverbGainLF = "0.1000";
+  reverbDecayTime = "2.3200";
+  reverbDecayHFRatio = "0.8300";
+  reverbDecayLFRatio = "0.3100";
+  reflectionsGain = "0.8913";
+  reflectionDelay = "0.0070";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.2589";
+  lateReverbDelay = "0.0230";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.1380";
+  reverbEchoDepth = "0.0800";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5168.0001";
+  reverbLFRef = "139.5000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(CastleMediumRoom)
 {
-reverbDensity = "1.0000";
-reverbDiffusion = "0.9300";
-reverbGain = "0.3162";
-reverbGainHF = "0.2818";
-reverbGainLF = "0.1000";
-reverbDecayTime = "2.0400";
-reverbDecayHFRatio = "0.8300";
-reverbDecayLFRatio = "0.4600";
-reflectionsGain = "0.6310";
-reflectionDelay = "0.0220";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.5849";
-lateReverbDelay = "0.0110";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.1550";
-reverbEchoDepth = "0.0300";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5168.0001";
-reverbLFRef = "139.5000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "1.0000";
+  reverbDiffusion = "0.9300";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.2818";
+  reverbGainLF = "0.1000";
+  reverbDecayTime = "2.0400";
+  reverbDecayHFRatio = "0.8300";
+  reverbDecayLFRatio = "0.4600";
+  reflectionsGain = "0.6310";
+  reflectionDelay = "0.0220";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.5849";
+  lateReverbDelay = "0.0110";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.1550";
+  reverbEchoDepth = "0.0300";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5168.0001";
+  reverbLFRef = "139.5000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(CastleLargeRoom)
 {
-reverbDensity = "1.0000";
-reverbDiffusion = "0.8200";
-reverbGain = "0.3162";
-reverbGainHF = "0.2818";
-reverbGainLF = "0.1259";
-reverbDecayTime = "2.5300";
-reverbDecayHFRatio = "0.8300";
-reverbDecayLFRatio = "0.5000";
-reflectionsGain = "0.4467";
-reflectionDelay = "0.0340";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.2589";
-lateReverbDelay = "0.0160";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.1850";
-reverbEchoDepth = "0.0700";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5168.0001";
-reverbLFRef = "139.5000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "1.0000";
+  reverbDiffusion = "0.8200";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.2818";
+  reverbGainLF = "0.1259";
+  reverbDecayTime = "2.5300";
+  reverbDecayHFRatio = "0.8300";
+  reverbDecayLFRatio = "0.5000";
+  reflectionsGain = "0.4467";
+  reflectionDelay = "0.0340";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.2589";
+  lateReverbDelay = "0.0160";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.1850";
+  reverbEchoDepth = "0.0700";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5168.0001";
+  reverbLFRef = "139.5000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(CastleLongPassage)
 {
-reverbDensity = "1.0000";
-reverbDiffusion = "0.8900";
-reverbGain = "0.3162";
-reverbGainHF = "0.3981";
-reverbGainLF = "0.1000";
-reverbDecayTime = "3.4200";
-reverbDecayHFRatio = "0.8300";
-reverbDecayLFRatio = "0.3100";
-reflectionsGain = "0.8913";
-reflectionDelay = "0.0070";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.4125";
-lateReverbDelay = "0.0230";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.1380";
-reverbEchoDepth = "0.0800";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5168.0001";
-reverbLFRef = "139.5000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "1.0000";
+  reverbDiffusion = "0.8900";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.3981";
+  reverbGainLF = "0.1000";
+  reverbDecayTime = "3.4200";
+  reverbDecayHFRatio = "0.8300";
+  reverbDecayLFRatio = "0.3100";
+  reflectionsGain = "0.8913";
+  reflectionDelay = "0.0070";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.4125";
+  lateReverbDelay = "0.0230";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.1380";
+  reverbEchoDepth = "0.0800";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5168.0001";
+  reverbLFRef = "139.5000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(CastleHall)
 {
-reverbDensity = "1.0000";
-reverbDiffusion = "0.8100";
-reverbGain = "0.3162";
-reverbGainHF = "0.2818";
-reverbGainLF = "0.1778";
-reverbDecayTime = "3.1400";
-reverbDecayHFRatio = "0.7900";
-reverbDecayLFRatio = "0.6200";
-reflectionsGain = "0.1778";
-reflectionDelay = "0.0560";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.1220";
-lateReverbDelay = "0.0240";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.0000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5168.0001";
-reverbLFRef = "139.5000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "1.0000";
+  reverbDiffusion = "0.8100";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.2818";
+  reverbGainLF = "0.1778";
+  reverbDecayTime = "3.1400";
+  reverbDecayHFRatio = "0.7900";
+  reverbDecayLFRatio = "0.6200";
+  reflectionsGain = "0.1778";
+  reflectionDelay = "0.0560";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.1220";
+  lateReverbDelay = "0.0240";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.0000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5168.0001";
+  reverbLFRef = "139.5000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(CastleCupboard)
 {
-reverbDensity = "1.0000";
-reverbDiffusion = "0.8900";
-reverbGain = "0.3162";
-reverbGainHF = "0.2818";
-reverbGainLF = "0.1000";
-reverbDecayTime = "0.6700";
-reverbDecayHFRatio = "0.8700";
-reverbDecayLFRatio = "0.3100";
-reflectionsGain = "1.4125";
-reflectionDelay = "0.0100";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "3.5481";
-lateReverbDelay = "0.0070";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.1380";
-reverbEchoDepth = "0.0800";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5168.0001";
-reverbLFRef = "139.5000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "1.0000";
+  reverbDiffusion = "0.8900";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.2818";
+  reverbGainLF = "0.1000";
+  reverbDecayTime = "0.6700";
+  reverbDecayHFRatio = "0.8700";
+  reverbDecayLFRatio = "0.3100";
+  reflectionsGain = "1.4125";
+  reflectionDelay = "0.0100";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "3.5481";
+  lateReverbDelay = "0.0070";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.1380";
+  reverbEchoDepth = "0.0800";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5168.0001";
+  reverbLFRef = "139.5000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(CastleCourtyard)
 {
-reverbDensity = "1.0000";
-reverbDiffusion = "0.4200";
-reverbGain = "0.3162";
-reverbGainHF = "0.4467";
-reverbGainLF = "0.1995";
-reverbDecayTime = "2.1300";
-reverbDecayHFRatio = "0.6100";
-reverbDecayLFRatio = "0.2300";
-reflectionsGain = "0.2239";
-reflectionDelay = "0.1600";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "0.7079";
-lateReverbDelay = "0.0360";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.3700";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5000.0000";
-reverbLFRef = "250.0000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "0";
+  reverbDensity = "1.0000";
+  reverbDiffusion = "0.4200";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.4467";
+  reverbGainLF = "0.1995";
+  reverbDecayTime = "2.1300";
+  reverbDecayHFRatio = "0.6100";
+  reverbDecayLFRatio = "0.2300";
+  reflectionsGain = "0.2239";
+  reflectionDelay = "0.1600";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "0.7079";
+  lateReverbDelay = "0.0360";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.3700";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5000.0000";
+  reverbLFRef = "250.0000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "0";
 };
 
 singleton SFXEnvironment(CastleAlcove)
 {
-reverbDensity = "1.0000";
-reverbDiffusion = "0.8900";
-reverbGain = "0.3162";
-reverbGainHF = "0.5012";
-reverbGainLF = "0.1000";
-reverbDecayTime = "1.6400";
-reverbDecayHFRatio = "0.8700";
-reverbDecayLFRatio = "0.3100";
-reflectionsGain = "1.0000";
-reflectionDelay = "0.0070";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.4125";
-lateReverbDelay = "0.0340";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.1380";
-reverbEchoDepth = "0.0800";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "5168.0001";
-reverbLFRef = "139.5000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "1.0000";
+  reverbDiffusion = "0.8900";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.5012";
+  reverbGainLF = "0.1000";
+  reverbDecayTime = "1.6400";
+  reverbDecayHFRatio = "0.8700";
+  reverbDecayLFRatio = "0.3100";
+  reflectionsGain = "1.0000";
+  reflectionDelay = "0.0070";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.4125";
+  lateReverbDelay = "0.0340";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.1380";
+  reverbEchoDepth = "0.0800";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "5168.0001";
+  reverbLFRef = "139.5000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(FactorySmallRoom)
 {
-reverbDensity = "0.3645";
-reverbDiffusion = "0.8200";
-reverbGain = "0.3162";
-reverbGainHF = "0.7943";
-reverbGainLF = "0.5012";
-reverbDecayTime = "1.7200";
-reverbDecayHFRatio = "0.6500";
-reverbDecayLFRatio = "1.3100";
-reflectionsGain = "0.7079";
-reflectionDelay = "0.0100";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.7783";
-lateReverbDelay = "0.0240";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.1190";
-reverbEchoDepth = "0.0700";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "3762.6001";
-reverbLFRef = "362.5000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "0.3645";
+  reverbDiffusion = "0.8200";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.7943";
+  reverbGainLF = "0.5012";
+  reverbDecayTime = "1.7200";
+  reverbDecayHFRatio = "0.6500";
+  reverbDecayLFRatio = "1.3100";
+  reflectionsGain = "0.7079";
+  reflectionDelay = "0.0100";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.7783";
+  lateReverbDelay = "0.0240";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.1190";
+  reverbEchoDepth = "0.0700";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "3762.6001";
+  reverbLFRef = "362.5000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(FactoryShortPassage)
 {
-reverbDensity = "0.3645";
-reverbDiffusion = "0.6400";
-reverbGain = "0.2512";
-reverbGainHF = "0.7943";
-reverbGainLF = "0.5012";
-reverbDecayTime = "2.5300";
-reverbDecayHFRatio = "0.6500";
-reverbDecayLFRatio = "1.3100";
-reflectionsGain = "1.0000";
-reflectionDelay = "0.0100";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.2589";
-lateReverbDelay = "0.0380";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.1350";
-reverbEchoDepth = "0.2300";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "3762.6001";
-reverbLFRef = "362.5000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "0.3645";
+  reverbDiffusion = "0.6400";
+  reverbGain = "0.2512";
+  reverbGainHF = "0.7943";
+  reverbGainLF = "0.5012";
+  reverbDecayTime = "2.5300";
+  reverbDecayHFRatio = "0.6500";
+  reverbDecayLFRatio = "1.3100";
+  reflectionsGain = "1.0000";
+  reflectionDelay = "0.0100";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.2589";
+  lateReverbDelay = "0.0380";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.1350";
+  reverbEchoDepth = "0.2300";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "3762.6001";
+  reverbLFRef = "362.5000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(FactoryMediumRoom)
 {
-reverbDensity = "0.4287";
-reverbDiffusion = "0.8200";
-reverbGain = "0.2512";
-reverbGainHF = "0.7943";
-reverbGainLF = "0.5012";
-reverbDecayTime = "2.7600";
-reverbDecayHFRatio = "0.6500";
-reverbDecayLFRatio = "1.3100";
-reflectionsGain = "0.2818";
-reflectionDelay = "0.0220";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.4125";
-lateReverbDelay = "0.0230";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.1740";
-reverbEchoDepth = "0.0700";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "3762.6001";
-reverbLFRef = "362.5000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "0.4287";
+  reverbDiffusion = "0.8200";
+  reverbGain = "0.2512";
+  reverbGainHF = "0.7943";
+  reverbGainLF = "0.5012";
+  reverbDecayTime = "2.7600";
+  reverbDecayHFRatio = "0.6500";
+  reverbDecayLFRatio = "1.3100";
+  reflectionsGain = "0.2818";
+  reflectionDelay = "0.0220";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.4125";
+  lateReverbDelay = "0.0230";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.1740";
+  reverbEchoDepth = "0.0700";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "3762.6001";
+  reverbLFRef = "362.5000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(FactoryLargeRoom)
 {
-reverbDensity = "0.4287";
-reverbDiffusion = "0.7500";
-reverbGain = "0.2512";
-reverbGainHF = "0.7079";
-reverbGainLF = "0.6310";
-reverbDecayTime = "4.2400";
-reverbDecayHFRatio = "0.5100";
-reverbDecayLFRatio = "1.3100";
-reflectionsGain = "0.1778";
-reflectionDelay = "0.0390";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.1220";
-lateReverbDelay = "0.0230";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2310";
-reverbEchoDepth = "0.0700";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "3762.6001";
-reverbLFRef = "362.5000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "0.4287";
+  reverbDiffusion = "0.7500";
+  reverbGain = "0.2512";
+  reverbGainHF = "0.7079";
+  reverbGainLF = "0.6310";
+  reverbDecayTime = "4.2400";
+  reverbDecayHFRatio = "0.5100";
+  reverbDecayLFRatio = "1.3100";
+  reflectionsGain = "0.1778";
+  reflectionDelay = "0.0390";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.1220";
+  lateReverbDelay = "0.0230";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2310";
+  reverbEchoDepth = "0.0700";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "3762.6001";
+  reverbLFRef = "362.5000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(FactoryLongPassage)
 {
-reverbDensity = "0.3645";
-reverbDiffusion = "0.6400";
-reverbGain = "0.2512";
-reverbGainHF = "0.7943";
-reverbGainLF = "0.5012";
-reverbDecayTime = "4.0000";
-reverbDecayHFRatio = "0.6500";
-reverbDecayLFRatio = "1.3100";
-reflectionsGain = "1.0000";
-reflectionDelay = "0.0200";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.2589";
-lateReverbDelay = "0.0370";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.1350";
-reverbEchoDepth = "0.2300";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "3762.6001";
-reverbLFRef = "362.5000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "0.3645";
+  reverbDiffusion = "0.6400";
+  reverbGain = "0.2512";
+  reverbGainHF = "0.7943";
+  reverbGainLF = "0.5012";
+  reverbDecayTime = "4.0000";
+  reverbDecayHFRatio = "0.6500";
+  reverbDecayLFRatio = "1.3100";
+  reflectionsGain = "1.0000";
+  reflectionDelay = "0.0200";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.2589";
+  lateReverbDelay = "0.0370";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.1350";
+  reverbEchoDepth = "0.2300";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "3762.6001";
+  reverbLFRef = "362.5000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(FactoryHall)
 {
-reverbDensity = "0.4287";
-reverbDiffusion = "0.7500";
-reverbGain = "0.3162";
-reverbGainHF = "0.7079";
-reverbGainLF = "0.6310";
-reverbDecayTime = "7.4300";
-reverbDecayHFRatio = "0.5100";
-reverbDecayLFRatio = "1.3100";
-reflectionsGain = "0.0631";
-reflectionDelay = "0.0730";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "0.8913";
-lateReverbDelay = "0.0270";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.0700";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "3762.6001";
-reverbLFRef = "362.5000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "0.4287";
+  reverbDiffusion = "0.7500";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.7079";
+  reverbGainLF = "0.6310";
+  reverbDecayTime = "7.4300";
+  reverbDecayHFRatio = "0.5100";
+  reverbDecayLFRatio = "1.3100";
+  reflectionsGain = "0.0631";
+  reflectionDelay = "0.0730";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "0.8913";
+  lateReverbDelay = "0.0270";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.0700";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "3762.6001";
+  reverbLFRef = "362.5000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(FactoryCupboard)
 {
-reverbDensity = "0.3071";
-reverbDiffusion = "0.6300";
-reverbGain = "0.2512";
-reverbGainHF = "0.7943";
-reverbGainLF = "0.5012";
-reverbDecayTime = "0.4900";
-reverbDecayHFRatio = "0.6500";
-reverbDecayLFRatio = "1.3100";
-reflectionsGain = "1.2589";
-reflectionDelay = "0.0100";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.9953";
-lateReverbDelay = "0.0320";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.1070";
-reverbEchoDepth = "0.0700";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "3762.6001";
-reverbLFRef = "362.5000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "0.3071";
+  reverbDiffusion = "0.6300";
+  reverbGain = "0.2512";
+  reverbGainHF = "0.7943";
+  reverbGainLF = "0.5012";
+  reverbDecayTime = "0.4900";
+  reverbDecayHFRatio = "0.6500";
+  reverbDecayLFRatio = "1.3100";
+  reflectionsGain = "1.2589";
+  reflectionDelay = "0.0100";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.9953";
+  lateReverbDelay = "0.0320";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.1070";
+  reverbEchoDepth = "0.0700";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "3762.6001";
+  reverbLFRef = "362.5000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(FactoryCourtyard)
 {
-reverbDensity = "0.3071";
-reverbDiffusion = "0.5700";
-reverbGain = "0.3162";
-reverbGainHF = "0.3162";
-reverbGainLF = "0.6310";
-reverbDecayTime = "2.3200";
-reverbDecayHFRatio = "0.2900";
-reverbDecayLFRatio = "0.5600";
-reflectionsGain = "0.2239";
-reflectionDelay = "0.1400";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "0.3981";
-lateReverbDelay = "0.0390";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.2500";
-reverbEchoDepth = "0.2900";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "3762.6001";
-reverbLFRef = "362.5000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
+  reverbDensity = "0.3071";
+  reverbDiffusion = "0.5700";
+  reverbGain = "0.3162";
+  reverbGainHF = "0.3162";
+  reverbGainLF = "0.6310";
+  reverbDecayTime = "2.3200";
+  reverbDecayHFRatio = "0.2900";
+  reverbDecayLFRatio = "0.5600";
+  reflectionsGain = "0.2239";
+  reflectionDelay = "0.1400";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "0.3981";
+  lateReverbDelay = "0.0390";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.2500";
+  reverbEchoDepth = "0.2900";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "3762.6001";
+  reverbLFRef = "362.5000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
 };
 
 singleton SFXEnvironment(FactoryAlcove)
 {
-reverbDensity = "0.3645";
-reverbDiffusion = "0.5900";
-reverbGain = "0.2512";
-reverbGainHF = "0.7943";
-reverbGainLF = "0.5012";
-reverbDecayTime = "3.1400";
-reverbDecayHFRatio = "0.6500";
-reverbDecayLFRatio = "1.3100";
-reflectionsGain = "1.4125";
-reflectionDelay = "0.0100";
-reflectionsPan[ 0 ] = "0.0";
-reflectionsPan[ 1 ] = "0.0";
-reflectionsPan[ 2 ] = "0.0";
-lateReverbGain = "1.0000";
-lateReverbDelay = "0.0380";
-lateReverbPan[ 0 ] = "0.0";
-lateReverbPan[ 1 ] = "0.0";
-lateReverbPan[ 2 ] = "0.0";
-reverbEchoTime = "0.1140";
-reverbEchoDepth = "0.1000";
-reverbModTime = "0.2500";
-reverbModDepth = "0.0000";
-airAbsorbtionGainHF = "0.9943";
-reverbHFRef = "3762.6001";
-reverbLFRef = "362.5000";
-roomRolloffFactor = "0.0000";
-decayHFLimit = "1";
-};
+  reverbDensity = "0.3645";
+  reverbDiffusion = "0.5900";
+  reverbGain = "0.2512";
+  reverbGainHF = "0.7943";
+  reverbGainLF = "0.5012";
+  reverbDecayTime = "3.1400";
+  reverbDecayHFRatio = "0.6500";
+  reverbDecayLFRatio = "1.3100";
+  reflectionsGain = "1.4125";
+  reflectionDelay = "0.0100";
+  reflectionsPan[ 0 ] = "0.0";
+  reflectionsPan[ 1 ] = "0.0";
+  reflectionsPan[ 2 ] = "0.0";
+  lateReverbGain = "1.0000";
+  lateReverbDelay = "0.0380";
+  lateReverbPan[ 0 ] = "0.0";
+  lateReverbPan[ 1 ] = "0.0";
+  lateReverbPan[ 2 ] = "0.0";
+  reverbEchoTime = "0.1140";
+  reverbEchoDepth = "0.1000";
+  reverbModTime = "0.2500";
+  reverbModDepth = "0.0000";
+  airAbsorbtionGainHF = "0.9943";
+  reverbHFRef = "3762.6001";
+  reverbLFRef = "362.5000";
+  roomRolloffFactor = "0.0000";
+  decayHFLimit = "1";
+};