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ok, turns out the asset browser needs to have the world editor spooled up to slot in place

AzaezelX %!s(int64=4) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      Templates/BaseGame/game/tools/main.tscript

+ 1 - 1
Templates/BaseGame/game/tools/main.tscript

@@ -26,7 +26,7 @@
 $Tools::resourcePath = "tools/";
 
 // These must be loaded first, in this order, before anything else is loaded
-$Tools::loadFirst = "editorClasses base assetBrowser worldEditor";
+$Tools::loadFirst = "editorClasses base worldEditor assetBrowser";
 
 //---------------------------------------------------------------------------------------------
 // Object that holds the simObject id that the materialEditor uses to interpret its material list