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@@ -55,7 +55,7 @@ datablock SFXProfile(DirtKickup)
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fileName = "art/sound/cheetah/softImpact.ogg";
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};
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-datablock SFXProfile(TurretFireSound)
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+datablock SFXProfile(CheetahTurretFireSound)
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{
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filename = "art/sound/cheetah/turret_firing.wav";
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description = BulletFireDesc;
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@@ -220,7 +220,7 @@ datablock ShapeBaseImageData(TurretImage)
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stateSequence[3] = "Fire";
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stateSequenceRandomFlash[3] = true; // use muzzle flash sequence
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stateScript[3] = "onFire";
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- stateSound[3] = TurretFireSound;
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+ stateSound[3] = CheetahTurretFireSound;
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stateEmitter[3] = TurretFireSmokeEmitter;
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stateEmitterTime[3] = 0.025;
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