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+//-----------------------------------------------------------------------------
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+// Copyright (c) 2014 GarageGames, LLC
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to
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+// deal in the Software without restriction, including without limitation the
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+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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+// sell copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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+// IN THE SOFTWARE.
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+//-----------------------------------------------------------------------------
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+
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+#ifdef TORQUE_TESTS_ENABLED
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+#include "testing/unitTesting.h"
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+#include "component/simpleComponent.h"
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+
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+TEST(SimpleComponent, SimpleComponent)
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+{
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+ // When instantiating, and working with a SimObject in C++ code, such as
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+ // a unit test, you *may not* allocate a SimObject off of the stack.
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+ //
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+ // For example:
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+ // SimpleComponent sc;
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+ // is a stack allocation. This memory is allocated off of the program stack
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+ // when the function is called. SimObject deletion is done via SimObject::deleteObject()
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+ // and the last command of this method is 'delete this;' That command will
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+ // cause an assert if it is called on stack-allocated memory. Therefor, when
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+ // instantiating SimObjects in C++ code, it is imperitive that you keep in
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+ // mind that if any script calls 'delete()' on that SimObject, or any other
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+ // C++ code calls 'deleteObject()' on that SimObject, it will crash.
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+ SimpleComponent *sc = new SimpleComponent();
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+
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+ // SimObject::registerObject must be called on a SimObject before it is
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+ // fully 'hooked in' to the engine.
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+ //
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+ // Tracing execution of this function will let you see onAdd get called on
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+ // the component, and you will see it cache the interface we exposed.
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+ sc->registerObject();
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+
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+ // It is *not* required that a component always be owned by a component (obviously)
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+ // however I am using an owner so that you can trace execution of recursive
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+ // calls to cache interfaces and such.
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+ SimComponent *testOwner = new SimComponent();
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+
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+ // Add the test component to it's owner. This will set the 'mOwner' field
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+ // of 'sc' to the address of 'testOwner'
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+ testOwner->addComponent( sc );
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+
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+ // If you step-into this registerObject the same way as the previous one,
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+ // you will be able to see the recursive caching of the exposed interface.
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+ testOwner->registerObject();
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+
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+ // Now to prove that object composition is working properly, lets ask
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+ // both of these components for their interface lists...
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+
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+ // The ComponentInterfaceList is a typedef for type 'VectorPtr<ComponentInterface *>'
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+ // and it will be used by getInterfaces() to store the results of the interface
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+ // query. This is the "complete" way to obtain an interface, and it is too
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+ // heavy-weight for most cases. A simplified query will be performed next,
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+ // to demonstrate the usage of both.
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+ ComponentInterfaceList iLst;
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+
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+ // This query requests all interfaces, on all components, regardless of name
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+ // or owner.
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+ sc->getInterfaces( &iLst,
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+ // This is the type field. I am passing NULL here to signify that the query
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+ // should match all values of 'type' in the list.
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+ NULL,
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+
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+ // The name field, let's pass NULL again just so when you trace execution
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+ // you can see how queries work in the simple case, first.
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+ NULL );
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+
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+ // Lets process the list that we've gotten back, and find the interface that
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+ // we want.
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+ SimpleComponentInterface *scQueriedInterface = NULL;
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+
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+ for( ComponentInterfaceListIterator i = iLst.begin(); i != iLst.end(); i++ )
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+ {
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+ scQueriedInterface = dynamic_cast<SimpleComponentInterface *>( *i );
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+
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+ if( scQueriedInterface != NULL )
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+ break;
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+ }
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+
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+ AssertFatal( scQueriedInterface != NULL, "No valid SimpleComponentInterface was found in query" );
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+
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+ // Lets do it again, only we will execute the query on the parent instead,
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+ // in a simplified way. Remember the parent component doesn't expose any
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+ // interfaces at all, so the success of this behavior is entirely dependent
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+ // on the recursive registration that occurs in registerInterfaces()
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+ SimpleComponentInterface *ownerQueriedInterface = testOwner->getInterface<SimpleComponentInterface>();
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+
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+ AssertFatal( ownerQueriedInterface != NULL, "No valid SimpleComponentInterface was found in query" );
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+
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+ // We should now have two pointers to the same interface obtained by querying
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+ // different components.
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+ EXPECT_EQ( ownerQueriedInterface, scQueriedInterface )
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+ << "This really shouldn't be possible to fail given the setup of the test";
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+
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+ // Lets call the method that was exposed on the component via the interface.
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+ // Trace the execution of this function, if you wish.
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+ EXPECT_TRUE( ownerQueriedInterface->isFortyTwo( 42 ) )
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+ << "Don't panic, but it's a bad day in the component system.";
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+ EXPECT_TRUE( scQueriedInterface->isFortyTwo( 42 ) )
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+ << "Don't panic, but it's a bad day in the component system.";
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+
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+ // So there you have it. Writing a simple component that exposes a cached
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+ // interface, and testing it. It's time to clean up.
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+ testOwner->removeComponent( sc );
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+
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+ sc->deleteObject();
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+ testOwner->deleteObject();
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+
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+ // Interfaces do not need to be freed. In Juggernaught, these will be ref-counted
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+ // for more robust behavior. Right now, however, the values of our two interface
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+ // pointers, scQueriedInterface and ownerQueriedInterface, reference invalid
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+ // memory.
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+};
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+
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+#endif
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