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clarify var-usage via naming

Azaezel 10 роки тому
батько
коміт
240219c423
1 змінених файлів з 5 додано та 5 видалено
  1. 5 5
      Engine/source/gui/3d/guiTSControl.cpp

+ 5 - 5
Engine/source/gui/3d/guiTSControl.cpp

@@ -616,11 +616,11 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
             F32 screenBottom = rectHeight * 0.5;
 
             const F32 fillConv = 0.0f;
-            const F32 frustumDepth = gfxFrustum.getNearDist() + 0.012;
-            verts[0].point.set( screenLeft  - fillConv, frustumDepth, screenTop    - fillConv );
-            verts[1].point.set( screenRight - fillConv, frustumDepth, screenTop    - fillConv );
-            verts[2].point.set( screenLeft  - fillConv, frustumDepth, screenBottom - fillConv );
-            verts[3].point.set( screenRight - fillConv, frustumDepth, screenBottom - fillConv );
+            const F32 frustumDepthAdjusted = gfxFrustum.getNearDist() + 0.012;
+            verts[0].point.set( screenLeft  - fillConv, frustumDepthAdjusted, screenTop    - fillConv );
+            verts[1].point.set( screenRight - fillConv, frustumDepthAdjusted, screenTop    - fillConv );
+            verts[2].point.set( screenLeft  - fillConv, frustumDepthAdjusted, screenBottom - fillConv );
+            verts[3].point.set( screenRight - fillConv, frustumDepthAdjusted, screenBottom - fillConv );
 
             verts[0].color = verts[1].color = verts[2].color = verts[3].color = ColorI(255,255,255,255);