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Azaezel 10 gadi atpakaļ
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5615b642df
1 mainītis faili ar 4 papildinājumiem un 3 dzēšanām
  1. 4 3
      Engine/source/ts/tsMesh.cpp

+ 4 - 3
Engine/source/ts/tsMesh.cpp

@@ -223,8 +223,8 @@ void TSMesh::innerRender( TSMaterialList *materials, const TSRenderState &rdata,
       // We need to have a material.
       if ( draw.matIndex & TSDrawPrimitive::NoMaterial )
          continue;
-/*
-#ifdef TORQUE_DEBUG
+
+#ifdef TORQUE_DEBUG_BREAK_INSPECT
       // for inspection if you happen to be running in a debugger and can't do bit 
       // operations in your head.
       S32 triangles = draw.matIndex & TSDrawPrimitive::Triangles;
@@ -237,8 +237,9 @@ void TSMesh::innerRender( TSMaterialList *materials, const TSRenderState &rdata,
       TORQUE_UNUSED(fan);
       TORQUE_UNUSED(indexed);
       TORQUE_UNUSED(type);
+      //define TORQUE_DEBUG_BREAK_INSPECT, and insert debug break here to inspect the above elements at runtime
 #endif
-*/
+
       const U32 matIndex = draw.matIndex & TSDrawPrimitive::MaterialMask;
       BaseMatInstance *matInst = materials->getMaterialInst( matIndex );