As I nor az have been able to find any issues with this so far, I'll push this through. We can handle any emergent problems as they come up, but so far it looks solid.
@@ -206,7 +206,7 @@ WaterObject::WaterObject()
mEmissive( false ),
mUnderwaterColor(9, 6, 5, 240)
{
- mTypeMask = WaterObjectType | StaticObjectType;
+ mTypeMask = WaterObjectType;
for( U32 i=0; i < MAX_WAVES; i++ )