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Merge pull request #1324 from Areloch/37_Terr_Blend_Hotfix

Fixed a issue with the terrain blending having hard-edges.
Areloch %!s(int64=10) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      Engine/source/terrain/terrRender.cpp

+ 1 - 1
Engine/source/terrain/terrRender.cpp

@@ -170,7 +170,7 @@ bool TerrainBlock::_initBaseShader()
    desc.zDefined = true;
    desc.zWriteEnable = false;
    desc.zEnable = false;
-   desc.setBlend( true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha );
+   desc.setBlend( true, GFXBlendSrcAlpha, GFXBlendOne  );
    desc.cullDefined = true;
    desc.cullMode = GFXCullNone;
    desc.colorWriteAlpha = false;