Fix for gamepad and joystick dead zone calculation so that the calculated value will always fall within the 0..1 range. In reference to https://github.com/GarageGames/Torque3D/issues/468
@@ -1508,9 +1508,9 @@ bool ActionMap::processAction(const InputEventInfo* pEvent)
else
{
if( value > 0 )
- value = ( value - pNode->deadZoneBegin ) * ( 1.f / ( 1.f - pNode->deadZoneBegin ) );
+ value = ( value - pNode->deadZoneEnd ) * ( 1.f / ( 1.f - pNode->deadZoneEnd ) );
- value = ( value + pNode->deadZoneBegin ) * ( 1.f / ( 1.f - pNode->deadZoneBegin ) );
+ value = ( value - pNode->deadZoneBegin ) * ( 1.f / ( 1.f + pNode->deadZoneBegin ) );
}