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Resolution for ap-hang with high-frequency weaponstate changes (IE: AI non-tick descision forks). see also: http://www.garagegames.com/community/forums/viewthread/134036

Brian Roberts 12 years ago
parent
commit
2c6a98cb89
1 changed files with 3 additions and 0 deletions
  1. 3 0
      Engine/source/T3D/shapeImage.cpp

+ 3 - 0
Engine/source/T3D/shapeImage.cpp

@@ -3092,7 +3092,10 @@ TICKAGAIN:
    }
 
    if ( image.rDT > 0.0f && image.delayTime > 0.0f && imageData.useRemainderDT && dt != 0.0f )
+   {
+      dt = image.rDT;
       goto TICKAGAIN;
+   }
 }