2
0
Эх сурвалжийг харах

Making vector order consistent.

thecelloman 12 жил өмнө
parent
commit
3d153e5fdc

+ 3 - 2
Engine/source/T3D/trigger.cpp

@@ -263,8 +263,9 @@ ConsoleGetType( TypeTriggerPolyhedron )
    dSprintf(retBuf, 1023, "%7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f",
             origin.x, origin.y, origin.z,
             vecs[0].x, vecs[0].y, vecs[0].z,
-            vecs[2].x, vecs[2].y, vecs[2].z,
-            vecs[1].x, vecs[1].y, vecs[1].z);
+            vecs[1].x, vecs[1].y, vecs[1].z,
+			vecs[2].x, vecs[2].y, vecs[2].z);
+            
 
    return retBuf;
 }