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@@ -1121,7 +1121,6 @@ protected:
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virtual void ejectShellCasing( U32 imageSlot );
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virtual void ejectShellCasing( U32 imageSlot );
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virtual void updateDamageLevel();
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virtual void updateDamageLevel();
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virtual void updateDamageState();
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virtual void updateDamageState();
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- virtual void blowUp();
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virtual void onImpact(SceneObject* obj, VectorF vec);
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virtual void onImpact(SceneObject* obj, VectorF vec);
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virtual void onImpact(VectorF vec);
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virtual void onImpact(VectorF vec);
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/// @}
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/// @}
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@@ -1307,6 +1306,9 @@ public:
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/// Returns the recharge rate
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/// Returns the recharge rate
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F32 getRechargeRate() { return mRechargeRate; }
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F32 getRechargeRate() { return mRechargeRate; }
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+ /// Makes the shape explode.
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+ virtual void blowUp();
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+
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/// @}
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/// @}
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/// @name Script sounds
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/// @name Script sounds
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