Alpha40/ts static cleanup
@@ -276,6 +276,7 @@ public:
void updateMaterials();
bool isAnimated() { return mPlayAmbient; }
+ bool hasNode(const char* nodeName);
void getNodeTransform(const char *nodeName, const MatrixF &xfm, MatrixF *outMat);
virtual void getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList);