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@@ -276,6 +276,7 @@ public:
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void updateMaterials();
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bool isAnimated() { return mPlayAmbient; }
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+ bool hasNode(const char* nodeName);
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void getNodeTransform(const char *nodeName, const MatrixF &xfm, MatrixF *outMat);
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virtual void getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList);
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