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@@ -53,8 +53,8 @@ singleton CustomMaterial( BasicRibbonMat )
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new ShaderData( TexturedRibbonShader )
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{
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- DXVertexShaderFile = "shaders/common/ribbons/TexturedRibbonShaderV.hlsl";
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- DXPixelShaderFile = "shaders/common/ribbons/TexturedRibbonShaderP.hlsl";
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+ DXVertexShaderFile = "shaders/common/ribbons/texRibbonShaderV.hlsl";
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+ DXPixelShaderFile = "shaders/common/ribbons/texRibbonShaderP.hlsl";
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pixVersion = 2.0;
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};
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