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@@ -24,7 +24,7 @@
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//Basic ribbon shader/////////////////////////////////////////////
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-new ShaderData( basicRibbonShader )
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+new ShaderData( BasicRibbonShader )
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{
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DXVertexShaderFile = "shaders/common/ribbons/basicRibbonShaderV.hlsl";
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DXPixelShaderFile = "shaders/common/ribbons/basicRibbonShaderP.hlsl";
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@@ -32,9 +32,9 @@ new ShaderData( basicRibbonShader )
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pixVersion = 2.0;
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};
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-singleton CustomMaterial( basicRibbonMat )
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+singleton CustomMaterial( BasicRibbonMat )
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{
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- shader = basicRibbonShader;
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+ shader = BasicRibbonShader;
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version = 2.0;
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emissive[0] = true;
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@@ -51,17 +51,17 @@ singleton CustomMaterial( basicRibbonMat )
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//Texture ribbon shader/////////////////////////////////////////////
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-new ShaderData( texRibbonShader )
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+new ShaderData( TexturedRibbonShader )
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{
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- DXVertexShaderFile = "shaders/common/ribbons/texRibbonShaderV.hlsl";
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- DXPixelShaderFile = "shaders/common/ribbons/texRibbonShaderP.hlsl";
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+ DXVertexShaderFile = "shaders/common/ribbons/TexturedRibbonShaderV.hlsl";
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+ DXPixelShaderFile = "shaders/common/ribbons/TexturedRibbonShaderP.hlsl";
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pixVersion = 2.0;
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};
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-singleton CustomMaterial( texRibbonMat )
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+singleton CustomMaterial( TexturedRibbonMat )
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{
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- shader = texRibbonShader;
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+ shader = TexturedRibbonShader;
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version = 2.0;
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emissive[0] = true;
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