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console conversion

Azaezel %!s(int64=6) %!d(string=hai) anos
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453958234e
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      Engine/source/materials/materialDefinition.cpp

+ 1 - 1
Engine/source/materials/materialDefinition.cpp

@@ -728,7 +728,7 @@ DefineEngineMethod( Material, setAutoGenerated, void, (bool isAutoGenerated), ,
    object->setAutoGenerated(isAutoGenerated);
 }
 
-DefineConsoleMethod(Material, getAutogeneratedFile, const char*, (), , "Get filename of autogenerated shader file")
+DefineEngineMethod(Material, getAutogeneratedFile, const char*, (), , "Get filename of autogenerated shader file")
 {
    SimObject *material = static_cast<SimObject *>(object);
    return material->getFilename();