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+//-----------------------------------------------------------------------------
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+// Copyright (c) 2012 GarageGames, LLC
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to
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+// deal in the Software without restriction, including without limitation the
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+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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+// sell copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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+// IN THE SOFTWARE.
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+//-----------------------------------------------------------------------------
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+
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+#ifndef _GUISHADEREDITOR_H_
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+#define _GUISHADEREDITOR_H_
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+
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+#ifndef _GUICONTROL_H_
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+#include "gui/core/guiControl.h"
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+#endif
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+#ifndef _UNDO_H_
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+#include "util/undo.h"
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+#endif
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+#ifndef _GFX_GFXDRAWER_H_
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+#include "gfx/gfxDrawUtil.h"
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+#endif
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+
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+#ifndef _SHADERNODE_H_
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+#include "gui/shaderEditor/nodes/shaderNode.h"
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+#endif // !_SHADERNODE_H_
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+
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+class GuiShaderEditor : public GuiControl
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+{
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+public:
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+
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+ typedef GuiControl Parent;
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+
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+ enum mouseModes { Selecting, MovingSelection, DragConnection, DragSelecting, DragClone };
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+
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+protected:
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+
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+ // list
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+ typedef Vector<ShaderNode*> ShaderNodeVector;
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+ // all nodes in this graph.
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+ ShaderNodeVector mCurrNodes;
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+
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+ // Undo
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+ SimGroup* mTrash;
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+ SimSet* mSelectedSet;
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+
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+ // mouse interaction
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+ mouseModes mMouseDownMode;
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+ Point2I mLastMousePos;
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+ Point2I mLastDragPos;
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+ Point2I mSelectionAnchor;
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+ Point2I mDragBeginPoint;
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+ Vector<Point2I> mDragBeginPoints;
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+ bool mDragAddSelection;
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+ bool mDragMoveUndo;
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+ ShaderNodeVector mSelectedNodes;
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+
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+public:
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+ GuiShaderEditor();
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+
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+ DECLARE_CONOBJECT(GuiShaderEditor);
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+ DECLARE_CATEGORY("Shader Editor");
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+ DECLARE_DESCRIPTION("Implements a shader node based editor.");
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+
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+ bool onWake();
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+ void onSleep();
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+ static void initPersistFields();
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+ virtual bool onAdd() override;
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+ virtual void onRemove() override;
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+
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+ virtual void onPreRender() override;
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+ virtual void onRender(Point2I offset, const RectI& updateRect) override;
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+
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+ // interaction
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+ virtual bool onKeyDown(const GuiEvent& event) override;
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+ virtual void onMouseDown(const GuiEvent& event) override;
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+ virtual void onMouseUp(const GuiEvent& event) override;
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+ virtual void onMouseMove(const GuiEvent& event) override;
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+ virtual void onMiddleMouseDown(const GuiEvent& event) override;
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+ virtual bool onMouseWheelUp(const GuiEvent& event) override;
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+ virtual bool onMouseWheelDown(const GuiEvent& event) override;
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+};
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+
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+#endif _GUISHADEREDITOR_H_
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