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typofix in opengl terrain shadergen

AzaezelX 5 年之前
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494049c4f6
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      Engine/source/terrain/glsl/terrFeatureGLSL.cpp

+ 1 - 1
Engine/source/terrain/glsl/terrFeatureGLSL.cpp

@@ -1030,7 +1030,7 @@ void TerrainNormalMapFeatGLSL::processPix(   Vector<ShaderComponent*> &component
    }
    // Normalize is done later... 
    // Note: The reverse mul order is intentional. Affine matrix.
-   meta->addStatement(new GenOp("      @ = lerp( @, mul( @.xyz, @ ), min( @, @.w ) );\r\n",
+   meta->addStatement(new GenOp("      @ = lerp( @, tMul( @.xyz, @ ), min( @, @.w ) );\r\n",
       gbNormal, gbNormal, bumpNorm, viewToTangent, detailBlend, inDet));
 
    if (blendTotal)