Selaa lähdekoodia

Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.

Areloch 8 vuotta sitten
vanhempi
commit
4c457b7f94

+ 1 - 1
Engine/source/T3D/lightBase.cpp

@@ -93,7 +93,7 @@ void LightBase::initPersistFields()
       addField( "brightness", TypeF32, Offset( mBrightness, LightBase ), "Adjusts the lights power, 0 being off completely." );      
       addField( "castShadows", TypeBool, Offset( mCastShadows, LightBase ), "Enables/disabled shadow casts by this light." );
       addField( "staticRefreshFreq", TypeS32, Offset( mStaticRefreshFreq, LightBase ), "static shadow refresh rate (milliseconds)" );
-      addField( "dynamicRefreshFreq", TypeS32, Offset( mDynamicRefreshFreq, LightBase ), "dynamic shadow refresh rate (milliseconds)" );
+      addField( "dynamicRefreshFreq", TypeS32, Offset( mDynamicRefreshFreq, LightBase ), "dynamic shadow refresh rate (milliseconds)", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
       addField( "priority", TypeF32, Offset( mPriority, LightBase ), "Used for sorting of lights by the light manager. "
 		  "Priority determines if a light has a stronger effect than, those with a lower value" );
 

+ 1 - 1
Engine/source/T3D/lightDescription.cpp

@@ -97,7 +97,7 @@ void LightDescription::initPersistFields()
       addField( "range", TypeF32, Offset( range, LightDescription ), "Controls the size (radius) of the light" );
       addField( "castShadows", TypeBool, Offset( castShadows, LightDescription ), "Enables/disabled shadow casts by this light." );
       addField( "staticRefreshFreq", TypeS32, Offset( mStaticRefreshFreq, LightDescription ), "static shadow refresh rate (milliseconds)" );
-      addField( "dynamicRefreshFreq", TypeS32, Offset( mDynamicRefreshFreq, LightDescription ), "dynamic shadow refresh rate (milliseconds)" );
+      addField( "dynamicRefreshFreq", TypeS32, Offset( mDynamicRefreshFreq, LightDescription ), "dynamic shadow refresh rate (milliseconds)", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
 
    endGroup( "Light" );
 

+ 1 - 1
Engine/source/environment/scatterSky.cpp

@@ -379,7 +379,7 @@ void ScatterSky::initPersistFields()
          "Enables/disables shadows cast by objects due to ScatterSky light." );
 
       addField("staticRefreshFreq", TypeS32, Offset(mStaticRefreshFreq, ScatterSky), "static shadow refresh rate (milliseconds)");
-      addField("dynamicRefreshFreq", TypeS32, Offset(mDynamicRefreshFreq, ScatterSky), "dynamic shadow refresh rate (milliseconds)");
+      addField("dynamicRefreshFreq", TypeS32, Offset(mDynamicRefreshFreq, ScatterSky), "dynamic shadow refresh rate (milliseconds)", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
 
       addField( "brightness", TypeF32, Offset( mBrightness, ScatterSky ),
          "The brightness of the ScatterSky's light object." );

+ 1 - 1
Engine/source/environment/sun.cpp

@@ -168,7 +168,7 @@ void Sun::initPersistFields()
          "Enables/disables shadows cast by objects due to Sun light");    
 
       addField("staticRefreshFreq", TypeS32, Offset(mStaticRefreshFreq, Sun), "static shadow refresh rate (milliseconds)");
-      addField("dynamicRefreshFreq", TypeS32, Offset(mDynamicRefreshFreq, Sun), "dynamic shadow refresh rate (milliseconds)");
+      addField("dynamicRefreshFreq", TypeS32, Offset(mDynamicRefreshFreq, Sun), "dynamic shadow refresh rate (milliseconds)", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
 
    endGroup( "Lighting" );