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-//-----------------------------------------------------------------------------
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-// Copyright (c) 2012 GarageGames, LLC
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-//
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-// Permission is hereby granted, free of charge, to any person obtaining a copy
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-// of this software and associated documentation files (the "Software"), to
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-// deal in the Software without restriction, including without limitation the
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-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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-// sell copies of the Software, and to permit persons to whom the Software is
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-// furnished to do so, subject to the following conditions:
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-//
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-// The above copyright notice and this permission notice shall be included in
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-// all copies or substantial portions of the Software.
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-//
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-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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-// IN THE SOFTWARE.
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-//-----------------------------------------------------------------------------
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-
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-#include "platformX86UNIX/platformX86UNIX.h"
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-#include "console/consoleTypes.h"
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-#include "platform/event.h"
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-#include "platform/gameInterface.h"
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-#include "platformX86UNIX/x86UNIXState.h"
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-#include "platformX86UNIX/x86UNIXInputManager.h"
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-#include "math/mMathFn.h"
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-
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-#include <X11/Xlib.h>
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-#include <X11/Xutil.h>
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-#include <X11/Xatom.h>
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-#include <X11/keysym.h>
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-
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-#include <SDL/SDL.h>
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-
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-// ascii table
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-AsciiData AsciiTable[NUM_KEYS];
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-
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-// keymap table
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-static const U32 SDLtoTKeyMapSize = SDLK_LAST;
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-static U8 SDLtoTKeyMap[SDLtoTKeyMapSize];
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-static bool keyMapsInitialized = false;
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-
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-// helper functions
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-static void MapKey(Uint16 SDLkey, U8 tkey, KeySym xkeysym);
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-static void InitKeyMaps();
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-static inline U8 TranslateSDLKeytoTKey(SDLKey keysym);
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-
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-// unix platform state
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-extern x86UNIXPlatformState * x86UNIXState;
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-
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-// constants
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-
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-static const U32 MouseMask = SDL_MOUSEEVENTMASK;
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-static const U32 KeyboardMask = SDL_KEYUPMASK | SDL_KEYDOWNMASK;
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-static const U32 JoystickMask = SDL_JOYEVENTMASK;
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-
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-static const U32 AllInputEvents = MouseMask | KeyboardMask | JoystickMask;
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-
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-// defined in SDL
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-extern "C" Uint16 X11_KeyToUnicode( SDLKey keysym, SDLMod modifiers );
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-
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-//==============================================================================
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-// Static helper functions
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-//==============================================================================
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-static void MapKey(Uint16 SDLkey, U8 tkey, KeySym xkeysym)
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-{
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- DisplayPtrManager xdisplay;
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- Display* display = xdisplay.getDisplayPointer();
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-
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- SDLtoTKeyMap[SDLkey] = tkey;
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-
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- Uint16 key = 0;
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- SDLKey skey = (SDLKey)SDLkey;
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- SDLMod mod = KMOD_NONE;
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- // lower case
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- key = X11_KeyToUnicode( skey, mod );
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- AsciiTable[tkey].lower.ascii = key;
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- // upper case
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- mod = KMOD_LSHIFT;
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- key = X11_KeyToUnicode( skey, mod );
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- AsciiTable[tkey].upper.ascii = key;
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- // goofy (i18n) case
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- mod = KMOD_MODE;
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- key = X11_KeyToUnicode( skey, mod );
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- AsciiTable[tkey].goofy.ascii = key;
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-
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-#if 0
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- if (xkeysym == 0)
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- return;
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-
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- XKeyPressedEvent fooKey;
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- const int keybufSize = 256;
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- char keybuf[keybufSize];
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-
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- // find the x keycode for the keysym
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- KeyCode xkeycode = XKeysymToKeycode(
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- display, xkeysym);
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-
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-// Display *dpy = XOpenDisplay(NULL);
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-// KeyCode xkeycode = XKeysymToKeycode(
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-// dpy, xkeysym);
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-
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- if (!xkeycode)
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- return;
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-
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- // create an event with the keycode
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- dMemset(&fooKey, 0, sizeof(fooKey));
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- fooKey.type = KeyPress;
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- fooKey.display = display;
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- fooKey.window = DefaultRootWindow(display);
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- fooKey.time = CurrentTime;
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- fooKey.keycode = xkeycode;
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-
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- // translate the event with no modifiers (yields lowercase)
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- KeySym dummyKeySym;
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- int numChars = XLookupString(
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- &fooKey, keybuf, keybufSize, &dummyKeySym, NULL);
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- if (numChars)
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- {
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- //Con::printf("assigning lowercase string %c", *keybuf);
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- // ignore everything but first char
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- AsciiTable[tkey].lower.ascii = *keybuf;
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- AsciiTable[tkey].goofy.ascii = *keybuf;
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- }
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-
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- // translate the event with shift modifier (yields uppercase)
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- fooKey.state |= ShiftMask;
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- numChars = XLookupString(&fooKey, keybuf, keybufSize, &dummyKeySym, NULL);
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- if (numChars)
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- {
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- //Con::printf("assigning uppercase string %c", *keybuf);
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- // ignore everything but first char
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- AsciiTable[tkey].upper.ascii = *keybuf;
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- }
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-#endif
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-}
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-
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-//------------------------------------------------------------------------------
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-void InitKeyMaps()
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-{
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- dMemset( &AsciiTable, 0, sizeof( AsciiTable ) );
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- dMemset(SDLtoTKeyMap, KEY_NULL, SDLtoTKeyMapSize);
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-
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- // set up the X to Torque key map
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- // stuff
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- MapKey(SDLK_BACKSPACE, KEY_BACKSPACE, XK_BackSpace);
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- MapKey(SDLK_TAB, KEY_TAB, XK_Tab);
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- MapKey(SDLK_RETURN, KEY_RETURN, XK_Return);
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- MapKey(SDLK_PAUSE, KEY_PAUSE, XK_Pause);
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- MapKey(SDLK_CAPSLOCK, KEY_CAPSLOCK, XK_Caps_Lock);
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- MapKey(SDLK_ESCAPE, KEY_ESCAPE, XK_Escape);
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-
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- // more stuff
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- MapKey(SDLK_SPACE, KEY_SPACE, XK_space);
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- MapKey(SDLK_PAGEDOWN, KEY_PAGE_DOWN, XK_Page_Down);
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- MapKey(SDLK_PAGEUP, KEY_PAGE_UP, XK_Page_Up);
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- MapKey(SDLK_END, KEY_END, XK_End);
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- MapKey(SDLK_HOME, KEY_HOME, XK_Home);
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- MapKey(SDLK_LEFT, KEY_LEFT, XK_Left);
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- MapKey(SDLK_UP, KEY_UP, XK_Up);
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- MapKey(SDLK_RIGHT, KEY_RIGHT, XK_Right);
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- MapKey(SDLK_DOWN, KEY_DOWN, XK_Down);
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- MapKey(SDLK_PRINT, KEY_PRINT, XK_Print);
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- MapKey(SDLK_INSERT, KEY_INSERT, XK_Insert);
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- MapKey(SDLK_DELETE, KEY_DELETE, XK_Delete);
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-
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- S32 keysym;
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- S32 tkeycode;
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- KeySym xkey;
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- // main numeric keys
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- for (keysym = SDLK_0, tkeycode = KEY_0, xkey = XK_0;
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- keysym <= SDLK_9;
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- ++keysym, ++tkeycode, ++xkey)
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- MapKey(static_cast<SDLKey>(keysym), tkeycode, xkey);
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-
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- // lowercase letters
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- for (keysym = SDLK_a, tkeycode = KEY_A, xkey = XK_a;
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- keysym <= SDLK_z;
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- ++keysym, ++tkeycode, ++xkey)
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- MapKey(static_cast<SDLKey>(keysym), tkeycode, xkey);
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-
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- // various punctuation
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- MapKey('|', KEY_TILDE, XK_grave);
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- MapKey(SDLK_BACKQUOTE, KEY_TILDE, XK_grave);
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- MapKey(SDLK_MINUS, KEY_MINUS, XK_minus);
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- MapKey(SDLK_EQUALS, KEY_EQUALS, XK_equal);
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- MapKey(SDLK_LEFTBRACKET, KEY_LBRACKET, XK_bracketleft);
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- MapKey('{', KEY_LBRACKET, XK_bracketleft);
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- MapKey(SDLK_RIGHTBRACKET, KEY_RBRACKET, XK_bracketright);
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- MapKey('}', KEY_RBRACKET, XK_bracketright);
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- MapKey(SDLK_BACKSLASH, KEY_BACKSLASH, XK_backslash);
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- MapKey(SDLK_SEMICOLON, KEY_SEMICOLON, XK_semicolon);
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- MapKey(SDLK_QUOTE, KEY_APOSTROPHE, XK_apostrophe);
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- MapKey(SDLK_COMMA, KEY_COMMA, XK_comma);
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- MapKey(SDLK_PERIOD, KEY_PERIOD, XK_period);
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- MapKey(SDLK_SLASH, KEY_SLASH, XK_slash);
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-
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- // numpad numbers
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- for (keysym = SDLK_KP0, tkeycode = KEY_NUMPAD0, xkey = XK_KP_0;
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- keysym <= SDLK_KP9;
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- ++keysym, ++tkeycode, ++xkey)
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- MapKey(static_cast<SDLKey>(keysym), tkeycode, xkey);
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-
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- // other numpad stuff
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- MapKey(SDLK_KP_MULTIPLY, KEY_MULTIPLY, XK_KP_Multiply);
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- MapKey(SDLK_KP_PLUS, KEY_ADD, XK_KP_Add);
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- MapKey(SDLK_KP_EQUALS, KEY_SEPARATOR, XK_KP_Separator);
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- MapKey(SDLK_KP_MINUS, KEY_SUBTRACT, XK_KP_Subtract);
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- MapKey(SDLK_KP_PERIOD, KEY_DECIMAL, XK_KP_Decimal);
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- MapKey(SDLK_KP_DIVIDE, KEY_DIVIDE, XK_KP_Divide);
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- MapKey(SDLK_KP_ENTER, KEY_NUMPADENTER, XK_KP_Enter);
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-
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- // F keys
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- for (keysym = SDLK_F1, tkeycode = KEY_F1, xkey = XK_F1;
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- keysym <= SDLK_F15;
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- ++keysym, ++tkeycode, ++xkey)
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- MapKey(static_cast<SDLKey>(keysym), tkeycode, xkey);
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-
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- // various modifiers
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- MapKey(SDLK_NUMLOCK, KEY_NUMLOCK, XK_Num_Lock);
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- MapKey(SDLK_SCROLLOCK, KEY_SCROLLLOCK, XK_Scroll_Lock);
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- MapKey(SDLK_LCTRL, KEY_LCONTROL, XK_Control_L);
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- MapKey(SDLK_RCTRL, KEY_RCONTROL, XK_Control_R);
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- MapKey(SDLK_LALT, KEY_LALT, XK_Alt_L);
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- MapKey(SDLK_RALT, KEY_RALT, XK_Alt_R);
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- MapKey(313, KEY_RALT, XK_Alt_R);
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- MapKey(SDLK_LSHIFT, KEY_LSHIFT, XK_Shift_L);
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- MapKey(SDLK_RSHIFT, KEY_RSHIFT, XK_Shift_R);
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- MapKey(SDLK_LSUPER, KEY_WIN_LWINDOW, 0);
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- MapKey(SDLK_RSUPER, KEY_WIN_RWINDOW, 0);
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- MapKey(SDLK_MENU, KEY_WIN_APPS, 0);
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- MapKey(SDLK_MODE, KEY_OEM_102, 0);
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-
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- keyMapsInitialized = true;
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-};
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-
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-//------------------------------------------------------------------------------
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-U8 TranslateSDLKeytoTKey(SDLKey keysym)
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-{
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- if (!keyMapsInitialized)
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- {
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- Con::printf("WARNING: SDLkeysymMap is not initialized");
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- return 0;
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- }
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- if (keysym < 0 ||
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- static_cast<U32>(keysym) >= SDLtoTKeyMapSize)
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- {
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- Con::printf("WARNING: invalid keysym: %d", keysym);
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- return 0;
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- }
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- return SDLtoTKeyMap[keysym];
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-}
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-
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-//------------------------------------------------------------------------------
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-// this shouldn't be used, use TranslateSDLKeytoTKey instead
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-U8 TranslateOSKeyCode(U8 vcode)
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-{
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- Con::printf("WARNING: TranslateOSKeyCode is not supported in unix");
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- return 0;
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-}
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-
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-//==============================================================================
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-// UInputManager
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-//==============================================================================
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-UInputManager::UInputManager()
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-{
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- mActive = false;
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- mEnabled = false;
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- mLocking = true; // locking enabled by default
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- mKeyboardEnabled = mMouseEnabled = mJoystickEnabled = false;
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- mKeyboardActive = mMouseActive = mJoystickActive = false;
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-}
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-
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-//------------------------------------------------------------------------------
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-void UInputManager::init()
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-{
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- Con::addVariable( "pref::Input::KeyboardEnabled",
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- TypeBool, &mKeyboardEnabled );
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- Con::addVariable( "pref::Input::MouseEnabled",
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- TypeBool, &mMouseEnabled );
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- Con::addVariable( "pref::Input::JoystickEnabled",
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- TypeBool, &mJoystickEnabled );
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-}
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-
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-//------------------------------------------------------------------------------
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-bool UInputManager::enable()
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-{
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- disable();
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-#ifdef LOG_INPUT
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- Input::log( "Enabling Input...\n" );
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-#endif
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-
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- mModifierKeys = 0;
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- dMemset( mMouseButtonState, 0, sizeof( mMouseButtonState ) );
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- dMemset( mKeyboardState, 0, 256 );
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-
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- InitKeyMaps();
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-
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- mJoystickEnabled = false;
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- initJoystick();
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-
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- mEnabled = true;
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- mMouseEnabled = true;
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- mKeyboardEnabled = true;
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-
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- SDL_EnableKeyRepeat(
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- SDL_DEFAULT_REPEAT_DELAY,
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- SDL_DEFAULT_REPEAT_INTERVAL);
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-
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- return true;
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-}
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-
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-//------------------------------------------------------------------------------
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-void UInputManager::disable()
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-{
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- deactivate();
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- mEnabled = false;
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- return;
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-}
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-
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-//------------------------------------------------------------------------------
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-void UInputManager::initJoystick()
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-{
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- mJoystickList.clear();
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-
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- // initialize SDL joystick system
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- if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
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- {
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- Con::warnf(" Unable to initialize joystick: %s", SDL_GetError());
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- return;
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- }
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-
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- int numJoysticks = SDL_NumJoysticks();
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- if (numJoysticks == 0)
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- Con::printf(" No joysticks found.");
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-
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- // disable joystick events (use polling instead)
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- SDL_JoystickEventState(SDL_IGNORE);
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-
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- // install joysticks
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- for(int i = 0; i < numJoysticks; i++ )
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- {
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- JoystickInputDevice* newDevice = new JoystickInputDevice(i);
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- addObject(newDevice);
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- mJoystickList.push_back(newDevice);
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- Con::printf(" %s: %s",
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- newDevice->getDeviceName(), newDevice->getName());
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-#ifdef LOG_INPUT
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- Input::log(" %s: %s\n",
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- newDevice->getDeviceName(), newDevice->getName());
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-#endif
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- }
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-
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- mJoystickEnabled = true;
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-}
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-
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-//------------------------------------------------------------------------------
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-void UInputManager::activate()
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-{
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- if (mEnabled && !isActive())
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- {
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- mActive = true;
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- SDL_ShowCursor(SDL_DISABLE);
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- resetInputState();
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- // hack; if the mouse or keyboard has been disabled, re-enable them.
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- // prevents scripts like default.cs from breaking our input, although
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- // there is probably a better solution
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- mMouseEnabled = mKeyboardEnabled = true;
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- activateMouse();
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- activateKeyboard();
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- activateJoystick();
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- if (x86UNIXState->windowLocked())
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- lockInput();
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- }
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-}
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-
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-//------------------------------------------------------------------------------
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-void UInputManager::deactivate()
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-{
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- if (mEnabled && isActive())
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- {
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- unlockInput();
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- deactivateKeyboard();
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- deactivateMouse();
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- deactivateJoystick();
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- resetInputState();
|
|
|
- SDL_ShowCursor(SDL_ENABLE);
|
|
|
- mActive = false;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::resetKeyboardState()
|
|
|
-{
|
|
|
- // unpress any pressed keys; in the future we may want
|
|
|
- // to actually sync with the keyboard state
|
|
|
- for (int i = 0; i < 256; ++i)
|
|
|
- {
|
|
|
- if (mKeyboardState[i])
|
|
|
- {
|
|
|
- InputEvent event;
|
|
|
-
|
|
|
- event.deviceInst = 0;
|
|
|
- event.deviceType = KeyboardDeviceType;
|
|
|
- event.objType = SI_KEY;
|
|
|
- event.objInst = i;
|
|
|
- event.action = SI_BREAK;
|
|
|
- event.fValue = 0.0;
|
|
|
- Game->postEvent(event);
|
|
|
- }
|
|
|
- }
|
|
|
- dMemset(mKeyboardState, 0, 256);
|
|
|
-
|
|
|
- // clear modifier keys
|
|
|
- mModifierKeys = 0;
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::resetMouseState()
|
|
|
-{
|
|
|
- // unpress any buttons; in the future we may want
|
|
|
- // to actually sync with the mouse state
|
|
|
- for (int i = 0; i < 3; ++i)
|
|
|
- {
|
|
|
- if (mMouseButtonState[i])
|
|
|
- {
|
|
|
- // add KEY_BUTTON0 to the index to get the real
|
|
|
- // button ID
|
|
|
- S32 buttonID = i + KEY_BUTTON0;
|
|
|
- InputEvent event;
|
|
|
-
|
|
|
- event.deviceInst = 0;
|
|
|
- event.deviceType = MouseDeviceType;
|
|
|
- event.objType = SI_BUTTON;
|
|
|
- event.objInst = buttonID;
|
|
|
- event.action = SI_BREAK;
|
|
|
- event.fValue = 0.0;
|
|
|
- Game->postEvent(event);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- dMemset(mMouseButtonState, 0, 3);
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::resetInputState()
|
|
|
-{
|
|
|
- resetKeyboardState();
|
|
|
- resetMouseState();
|
|
|
-
|
|
|
- // reset joysticks
|
|
|
- for (Vector<JoystickInputDevice*>::iterator iter = mJoystickList.begin();
|
|
|
- iter != mJoystickList.end();
|
|
|
- ++iter)
|
|
|
- {
|
|
|
- (*iter)->reset();
|
|
|
- }
|
|
|
-
|
|
|
- // JMQTODO: make event arrays be members
|
|
|
- // dispose of any lingering SDL input events
|
|
|
- static const int MaxEvents = 255;
|
|
|
- static SDL_Event events[MaxEvents];
|
|
|
- SDL_PumpEvents();
|
|
|
- SDL_PeepEvents(events, MaxEvents, SDL_GETEVENT,
|
|
|
- AllInputEvents);
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::setLocking(bool enabled)
|
|
|
-{
|
|
|
- mLocking = enabled;
|
|
|
- if (mLocking)
|
|
|
- lockInput();
|
|
|
- else
|
|
|
- unlockInput();
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::lockInput()
|
|
|
-{
|
|
|
- if (x86UNIXState->windowActive() && x86UNIXState->windowLocked() &&
|
|
|
- mLocking &&
|
|
|
- SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF)
|
|
|
- SDL_WM_GrabInput(SDL_GRAB_ON);
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::unlockInput()
|
|
|
-{
|
|
|
- if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON)
|
|
|
- SDL_WM_GrabInput(SDL_GRAB_OFF);
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::onDeleteNotify( SimObject* object )
|
|
|
-{
|
|
|
- Parent::onDeleteNotify( object );
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-bool UInputManager::onAdd()
|
|
|
-{
|
|
|
- if ( !Parent::onAdd() )
|
|
|
- return false;
|
|
|
-
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::onRemove()
|
|
|
-{
|
|
|
- deactivate();
|
|
|
- Parent::onRemove();
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::mouseMotionEvent(const SDL_Event& event)
|
|
|
-{
|
|
|
-// Con::printf("motion event: %d %d %d %d",
|
|
|
-// event.motion.xrel, event.motion.yrel,
|
|
|
-// event.motion.x, event.motion.y);
|
|
|
- if (x86UNIXState->windowLocked())
|
|
|
- {
|
|
|
- InputEvent ievent;
|
|
|
- ievent.deviceInst = 0;
|
|
|
- ievent.deviceType = MouseDeviceType;
|
|
|
- ievent.objInst = 0;
|
|
|
- ievent.modifier = mModifierKeys;
|
|
|
- ievent.ascii = 0;
|
|
|
- ievent.action = SI_MOVE;
|
|
|
-
|
|
|
- // post events if things have changed
|
|
|
- if (event.motion.xrel != 0)
|
|
|
- {
|
|
|
- ievent.objType = SI_XAXIS;
|
|
|
- ievent.fValue = event.motion.xrel;
|
|
|
- Game->postEvent(ievent);
|
|
|
- }
|
|
|
- if (event.motion.yrel != 0)
|
|
|
- {
|
|
|
- ievent.objType = SI_YAXIS;
|
|
|
- ievent.fValue = event.motion.yrel;
|
|
|
- Game->postEvent(ievent);
|
|
|
- }
|
|
|
-#ifdef LOG_INPUT
|
|
|
-#ifdef LOG_MOUSEMOVE
|
|
|
- Input::log( "EVENT (Input): Mouse relative move (%.1f, %.1f).\n",
|
|
|
- event.motion.xrel != 0 ? F32(event.motion.xrel) : 0.0,
|
|
|
- event.motion.yrel != 0 ? F32(event.motion.yrel) : 0.0);
|
|
|
-#endif
|
|
|
-#endif
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- MouseMoveEvent mmevent;
|
|
|
- mmevent.xPos = mLastMouseX = event.motion.x;
|
|
|
- mmevent.yPos = mLastMouseY = event.motion.y;
|
|
|
- mmevent.modifier = mModifierKeys;
|
|
|
- Game->postEvent(mmevent);
|
|
|
-#ifdef LOG_INPUT
|
|
|
-#ifdef LOG_MOUSEMOVE
|
|
|
- Input::log( "EVENT (Input): Mouse absolute move (%.1f, %.1f).\n",
|
|
|
- F32(event.motion.x),
|
|
|
- F32(event.motion.y));
|
|
|
-#endif
|
|
|
-#endif
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::joyButtonEvent(const SDL_Event& event)
|
|
|
-{
|
|
|
- joyButtonEvent(event.jbutton.which, event.jbutton.button,
|
|
|
- event.type == SDL_JOYBUTTONDOWN);
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::joyButtonEvent(U8 deviceID, U8 buttonNum, bool pressed)
|
|
|
-
|
|
|
-{
|
|
|
- S32 action = pressed ? SI_MAKE : SI_BREAK;
|
|
|
- S32 objInst = buttonNum + KEY_BUTTON0;
|
|
|
-
|
|
|
- InputEvent ievent;
|
|
|
-
|
|
|
- ievent.deviceInst = deviceID;
|
|
|
- ievent.deviceType = JoystickDeviceType;
|
|
|
- ievent.modifier = mModifierKeys;
|
|
|
- ievent.ascii = 0;
|
|
|
- ievent.objType = SI_BUTTON;
|
|
|
- ievent.objInst = objInst;
|
|
|
- ievent.action = action;
|
|
|
- ievent.fValue = (action == SI_MAKE) ? 1.0 : 0.0;
|
|
|
-
|
|
|
- Game->postEvent(ievent);
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "EVENT (Input): joystick%d button%d %s. MODS:%c%c%c \n",
|
|
|
- deviceID,
|
|
|
- buttonNum,
|
|
|
- pressed ? "pressed" : "released",
|
|
|
- ( mModifierKeys & SI_SHIFT ? 'S' : '.' ),
|
|
|
- ( mModifierKeys & SI_CTRL ? 'C' : '.' ),
|
|
|
- ( mModifierKeys & SI_ALT ? 'A' : '.' ));
|
|
|
-#endif
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::joyHatEvent(U8 deviceID, U8 hatNum,
|
|
|
- U8 prevHatState, U8 currHatState)
|
|
|
-{
|
|
|
- if (prevHatState == currHatState)
|
|
|
- return;
|
|
|
-
|
|
|
- InputEvent ievent;
|
|
|
-
|
|
|
- ievent.deviceInst = deviceID;
|
|
|
- ievent.deviceType = JoystickDeviceType;
|
|
|
- ievent.modifier = mModifierKeys;
|
|
|
- ievent.ascii = 0;
|
|
|
- ievent.objType = SI_POV;
|
|
|
-
|
|
|
- // first break any positions that are no longer valid
|
|
|
- ievent.action = SI_BREAK;
|
|
|
- ievent.fValue = 0.0;
|
|
|
-
|
|
|
- if (prevHatState & SDL_HAT_UP && !(currHatState & SDL_HAT_UP))
|
|
|
- {
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "EVENT (Input): Up POV released.\n");
|
|
|
-#endif
|
|
|
- ievent.objInst = SI_UPOV;
|
|
|
- Game->postEvent(ievent);
|
|
|
- }
|
|
|
- else if (prevHatState & SDL_HAT_DOWN && !(currHatState & SDL_HAT_DOWN))
|
|
|
- {
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "EVENT (Input): Down POV released.\n");
|
|
|
-#endif
|
|
|
- ievent.objInst = SI_DPOV;
|
|
|
- Game->postEvent(ievent);
|
|
|
- }
|
|
|
- if (prevHatState & SDL_HAT_LEFT && !(currHatState & SDL_HAT_LEFT))
|
|
|
- {
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "EVENT (Input): Left POV released.\n");
|
|
|
-#endif
|
|
|
- ievent.objInst = SI_LPOV;
|
|
|
- Game->postEvent(ievent);
|
|
|
- }
|
|
|
- else if (prevHatState & SDL_HAT_RIGHT && !(currHatState & SDL_HAT_RIGHT))
|
|
|
- {
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "EVENT (Input): Right POV released.\n");
|
|
|
-#endif
|
|
|
- ievent.objInst = SI_RPOV;
|
|
|
- Game->postEvent(ievent);
|
|
|
- }
|
|
|
-
|
|
|
- // now do the make events
|
|
|
- ievent.action = SI_MAKE;
|
|
|
- ievent.fValue = 1.0;
|
|
|
-
|
|
|
- if (!(prevHatState & SDL_HAT_UP) && currHatState & SDL_HAT_UP)
|
|
|
- {
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "EVENT (Input): Up POV pressed.\n");
|
|
|
-#endif
|
|
|
- ievent.objInst = SI_UPOV;
|
|
|
- Game->postEvent(ievent);
|
|
|
- }
|
|
|
- else if (!(prevHatState & SDL_HAT_DOWN) && currHatState & SDL_HAT_DOWN)
|
|
|
- {
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "EVENT (Input): Down POV pressed.\n");
|
|
|
-#endif
|
|
|
- ievent.objInst = SI_DPOV;
|
|
|
- Game->postEvent(ievent);
|
|
|
- }
|
|
|
- if (!(prevHatState & SDL_HAT_LEFT) && currHatState & SDL_HAT_LEFT)
|
|
|
- {
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "EVENT (Input): Left POV pressed.\n");
|
|
|
-#endif
|
|
|
- ievent.objInst = SI_LPOV;
|
|
|
- Game->postEvent(ievent);
|
|
|
- }
|
|
|
- else if (!(prevHatState & SDL_HAT_RIGHT) && currHatState & SDL_HAT_RIGHT)
|
|
|
- {
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "EVENT (Input): Right POV pressed.\n");
|
|
|
-#endif
|
|
|
- ievent.objInst = SI_RPOV;
|
|
|
- Game->postEvent(ievent);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::joyAxisEvent(const SDL_Event& event)
|
|
|
-{
|
|
|
- joyAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::joyAxisEvent(U8 deviceID, U8 axisNum, S16 axisValue)
|
|
|
-{
|
|
|
- JoystickInputDevice* stick;
|
|
|
-
|
|
|
- stick = mJoystickList[deviceID];
|
|
|
- AssertFatal(stick, "JoystickInputDevice* is NULL");
|
|
|
- JoystickAxisInfo axisInfo = stick->getAxisInfo(axisNum);
|
|
|
-
|
|
|
- if (axisInfo.type == -1)
|
|
|
- return;
|
|
|
-
|
|
|
- // scale the value to [-1,1]
|
|
|
- F32 scaledValue = 0;
|
|
|
- if (axisValue < 0)
|
|
|
- scaledValue = -F32(axisValue) / axisInfo.minValue;
|
|
|
- else if (axisValue > 0)
|
|
|
- scaledValue = F32(axisValue) / axisInfo.maxValue;
|
|
|
-
|
|
|
-// F32 range = F32(axisInfo.maxValue - axisInfo.minValue);
|
|
|
-// F32 scaledValue = F32((2 * axisValue) - axisInfo.maxValue -
|
|
|
-// axisInfo.minValue) / range;
|
|
|
-
|
|
|
- if (scaledValue > 1.f)
|
|
|
- scaledValue = 1.f;
|
|
|
- else if (scaledValue < -1.f)
|
|
|
- scaledValue = -1.f;
|
|
|
-
|
|
|
- // create and post the event
|
|
|
- InputEvent ievent;
|
|
|
-
|
|
|
- ievent.deviceInst = deviceID;
|
|
|
- ievent.deviceType = JoystickDeviceType;
|
|
|
- ievent.modifier = mModifierKeys;
|
|
|
- ievent.ascii = 0;
|
|
|
- ievent.objType = axisInfo.type;
|
|
|
- ievent.objInst = 0;
|
|
|
- ievent.action = SI_MOVE;
|
|
|
- ievent.fValue = scaledValue;
|
|
|
-
|
|
|
- Game->postEvent(ievent);
|
|
|
-
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "EVENT (Input): joystick axis %d moved: %.1f.\n",
|
|
|
- axisNum, ievent.fValue);
|
|
|
-#endif
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::mouseButtonEvent(const SDL_Event& event)
|
|
|
-{
|
|
|
- S32 action = (event.type == SDL_MOUSEBUTTONDOWN) ? SI_MAKE : SI_BREAK;
|
|
|
- S32 objInst = -1;
|
|
|
- // JMQTODO: support wheel delta like windows version?
|
|
|
- // JMQTODO: make this value configurable?
|
|
|
- S32 wheelDelta = 10;
|
|
|
- bool wheel = false;
|
|
|
-
|
|
|
- switch (event.button.button)
|
|
|
- {
|
|
|
- case SDL_BUTTON_LEFT:
|
|
|
- objInst = KEY_BUTTON0;
|
|
|
- break;
|
|
|
- case SDL_BUTTON_RIGHT:
|
|
|
- objInst = KEY_BUTTON1;
|
|
|
- break;
|
|
|
- case SDL_BUTTON_MIDDLE:
|
|
|
- objInst = KEY_BUTTON2;
|
|
|
- break;
|
|
|
- case Button4:
|
|
|
- wheel = true;
|
|
|
- break;
|
|
|
- case Button5:
|
|
|
- wheel = true;
|
|
|
- wheelDelta = -wheelDelta;
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- if (objInst == -1 && !wheel)
|
|
|
- // unsupported button
|
|
|
- return;
|
|
|
-
|
|
|
- InputEvent ievent;
|
|
|
-
|
|
|
- ievent.deviceInst = 0;
|
|
|
- ievent.deviceType = MouseDeviceType;
|
|
|
- ievent.modifier = mModifierKeys;
|
|
|
- ievent.ascii = 0;
|
|
|
-
|
|
|
- if (wheel)
|
|
|
- {
|
|
|
- // SDL generates a button press/release for each wheel move,
|
|
|
- // so ignore breaks to translate those into a single event
|
|
|
- if (action == SI_BREAK)
|
|
|
- return;
|
|
|
- ievent.objType = SI_ZAXIS;
|
|
|
- ievent.objInst = 0;
|
|
|
- ievent.action = SI_MOVE;
|
|
|
- ievent.fValue = wheelDelta;
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "EVENT (Input): mouse wheel moved %s: %.1f. MODS:%c%c%c\n",
|
|
|
- wheelDelta > 0 ? "up" : "down",
|
|
|
- ievent.fValue,
|
|
|
- ( mModifierKeys & SI_SHIFT ? 'S' : '.' ),
|
|
|
- ( mModifierKeys & SI_CTRL ? 'C' : '.' ),
|
|
|
- ( mModifierKeys & SI_ALT ? 'A' : '.' ));
|
|
|
-#endif
|
|
|
- }
|
|
|
- else // regular button
|
|
|
- {
|
|
|
- S32 buttonID = (objInst - KEY_BUTTON0);
|
|
|
- if (buttonID < 3)
|
|
|
- mMouseButtonState[buttonID] = ( action == SI_MAKE ) ? true : false;
|
|
|
-
|
|
|
- ievent.objType = SI_BUTTON;
|
|
|
- ievent.objInst = objInst;
|
|
|
- ievent.action = action;
|
|
|
- ievent.fValue = (action == SI_MAKE) ? 1.0 : 0.0;
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "EVENT (Input): mouse button%d %s. MODS:%c%c%c\n",
|
|
|
- buttonID,
|
|
|
- action == SI_MAKE ? "pressed" : "released",
|
|
|
- ( mModifierKeys & SI_SHIFT ? 'S' : '.' ),
|
|
|
- ( mModifierKeys & SI_CTRL ? 'C' : '.' ),
|
|
|
- ( mModifierKeys & SI_ALT ? 'A' : '.' ));
|
|
|
-#endif
|
|
|
- }
|
|
|
-
|
|
|
- Game->postEvent(ievent);
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-const char* getKeyName( U16 key )
|
|
|
-{
|
|
|
- switch ( key )
|
|
|
- {
|
|
|
- case KEY_BACKSPACE: return "Backspace";
|
|
|
- case KEY_TAB: return "Tab";
|
|
|
- case KEY_RETURN: return "Return";
|
|
|
- case KEY_PAUSE: return "Pause";
|
|
|
- case KEY_CAPSLOCK: return "CapsLock";
|
|
|
- case KEY_ESCAPE: return "Esc";
|
|
|
-
|
|
|
- case KEY_SPACE: return "SpaceBar";
|
|
|
- case KEY_PAGE_DOWN: return "PageDown";
|
|
|
- case KEY_PAGE_UP: return "PageUp";
|
|
|
- case KEY_END: return "End";
|
|
|
- case KEY_HOME: return "Home";
|
|
|
- case KEY_LEFT: return "Left";
|
|
|
- case KEY_UP: return "Up";
|
|
|
- case KEY_RIGHT: return "Right";
|
|
|
- case KEY_DOWN: return "Down";
|
|
|
- case KEY_PRINT: return "PrintScreen";
|
|
|
- case KEY_INSERT: return "Insert";
|
|
|
- case KEY_DELETE: return "Delete";
|
|
|
- case KEY_HELP: return "Help";
|
|
|
-
|
|
|
- case KEY_NUMPAD0: return "Numpad 0";
|
|
|
- case KEY_NUMPAD1: return "Numpad 1";
|
|
|
- case KEY_NUMPAD2: return "Numpad 2";
|
|
|
- case KEY_NUMPAD3: return "Numpad 3";
|
|
|
- case KEY_NUMPAD4: return "Numpad 4";
|
|
|
- case KEY_NUMPAD5: return "Numpad 5";
|
|
|
- case KEY_NUMPAD6: return "Numpad 6";
|
|
|
- case KEY_NUMPAD7: return "Numpad 7";
|
|
|
- case KEY_NUMPAD8: return "Numpad 8";
|
|
|
- case KEY_NUMPAD9: return "Numpad 9";
|
|
|
- case KEY_MULTIPLY: return "Multiply";
|
|
|
- case KEY_ADD: return "Add";
|
|
|
- case KEY_SEPARATOR: return "Separator";
|
|
|
- case KEY_SUBTRACT: return "Subtract";
|
|
|
- case KEY_DECIMAL: return "Decimal";
|
|
|
- case KEY_DIVIDE: return "Divide";
|
|
|
- case KEY_NUMPADENTER: return "Numpad Enter";
|
|
|
-
|
|
|
- case KEY_F1: return "F1";
|
|
|
- case KEY_F2: return "F2";
|
|
|
- case KEY_F3: return "F3";
|
|
|
- case KEY_F4: return "F4";
|
|
|
- case KEY_F5: return "F5";
|
|
|
- case KEY_F6: return "F6";
|
|
|
- case KEY_F7: return "F7";
|
|
|
- case KEY_F8: return "F8";
|
|
|
- case KEY_F9: return "F9";
|
|
|
- case KEY_F10: return "F10";
|
|
|
- case KEY_F11: return "F11";
|
|
|
- case KEY_F12: return "F12";
|
|
|
- case KEY_F13: return "F13";
|
|
|
- case KEY_F14: return "F14";
|
|
|
- case KEY_F15: return "F15";
|
|
|
- case KEY_F16: return "F16";
|
|
|
- case KEY_F17: return "F17";
|
|
|
- case KEY_F18: return "F18";
|
|
|
- case KEY_F19: return "F19";
|
|
|
- case KEY_F20: return "F20";
|
|
|
- case KEY_F21: return "F21";
|
|
|
- case KEY_F22: return "F22";
|
|
|
- case KEY_F23: return "F23";
|
|
|
- case KEY_F24: return "F24";
|
|
|
-
|
|
|
- case KEY_NUMLOCK: return "NumLock";
|
|
|
- case KEY_SCROLLLOCK: return "ScrollLock";
|
|
|
- case KEY_LCONTROL: return "LCtrl";
|
|
|
- case KEY_RCONTROL: return "RCtrl";
|
|
|
- case KEY_LALT: return "LAlt";
|
|
|
- case KEY_RALT: return "RAlt";
|
|
|
- case KEY_LSHIFT: return "LShift";
|
|
|
- case KEY_RSHIFT: return "RShift";
|
|
|
-
|
|
|
- case KEY_WIN_LWINDOW: return "LWin";
|
|
|
- case KEY_WIN_RWINDOW: return "RWin";
|
|
|
- case KEY_WIN_APPS: return "Apps";
|
|
|
- }
|
|
|
-
|
|
|
- static char returnString[5];
|
|
|
- dSprintf( returnString, sizeof( returnString ), "%c", Input::getAscii( key, STATE_UPPER ) );
|
|
|
- return returnString;
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::keyEvent(const SDL_Event& event)
|
|
|
-{
|
|
|
- S32 action = (event.type == SDL_KEYDOWN) ? SI_MAKE : SI_BREAK;
|
|
|
- InputEvent ievent;
|
|
|
-
|
|
|
- ievent.deviceInst = 0;
|
|
|
- ievent.deviceType = KeyboardDeviceType;
|
|
|
- ievent.objType = SI_KEY;
|
|
|
- ievent.objInst = TranslateSDLKeytoTKey(event.key.keysym.sym);
|
|
|
- // if the action is a make but this key is already pressed,
|
|
|
- // count it as a repeat
|
|
|
- if (action == SI_MAKE && mKeyboardState[ievent.objInst])
|
|
|
- action = SI_REPEAT;
|
|
|
- ievent.action = action;
|
|
|
- ievent.fValue = (action == SI_MAKE || action == SI_REPEAT) ? 1.0 : 0.0;
|
|
|
-
|
|
|
- processKeyEvent(ievent);
|
|
|
- Game->postEvent(ievent);
|
|
|
-
|
|
|
-#if 0
|
|
|
- if (ievent.action == SI_MAKE)
|
|
|
- dPrintf("key event: : %s key pressed. MODS:%c%c%c\n",
|
|
|
- getKeyName(ievent.objInst),
|
|
|
- ( mModifierKeys & SI_SHIFT ? 'S' : '.' ),
|
|
|
- ( mModifierKeys & SI_CTRL ? 'C' : '.' ),
|
|
|
- ( mModifierKeys & SI_ALT ? 'A' : '.' ));
|
|
|
- else if (ievent.action == SI_REPEAT)
|
|
|
- dPrintf("key event: : %s key repeated. MODS:%c%c%c\n",
|
|
|
- getKeyName(ievent.objInst),
|
|
|
- ( mModifierKeys & SI_SHIFT ? 'S' : '.' ),
|
|
|
- ( mModifierKeys & SI_CTRL ? 'C' : '.' ),
|
|
|
- ( mModifierKeys & SI_ALT ? 'A' : '.' ));
|
|
|
- else if (ievent.action == SI_BREAK)
|
|
|
- dPrintf("key event: : %s key released. MODS:%c%c%c\n",
|
|
|
- getKeyName(ievent.objInst),
|
|
|
- ( mModifierKeys & SI_SHIFT ? 'S' : '.' ),
|
|
|
- ( mModifierKeys & SI_CTRL ? 'C' : '.' ),
|
|
|
- ( mModifierKeys & SI_ALT ? 'A' : '.' ));
|
|
|
- else
|
|
|
- dPrintf("unknown key event!\n");
|
|
|
-#endif
|
|
|
-
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "EVENT (Input): %s key %s. MODS:%c%c%c\n",
|
|
|
- getKeyName(ievent.objInst),
|
|
|
- action == SI_MAKE ? "pressed" : "released",
|
|
|
- ( mModifierKeys & SI_SHIFT ? 'S' : '.' ),
|
|
|
- ( mModifierKeys & SI_CTRL ? 'C' : '.' ),
|
|
|
- ( mModifierKeys & SI_ALT ? 'A' : '.' ));
|
|
|
-#endif
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-// This function was ripped from DInputDevice almost entirely intact.
|
|
|
-bool UInputManager::processKeyEvent( InputEvent &event )
|
|
|
-{
|
|
|
- if ( event.deviceType != KeyboardDeviceType || event.objType != SI_KEY )
|
|
|
- return false;
|
|
|
-
|
|
|
- bool modKey = false;
|
|
|
- U8 keyCode = event.objInst;
|
|
|
-
|
|
|
- if ( event.action == SI_MAKE || event.action == SI_REPEAT)
|
|
|
- {
|
|
|
- // Maintain the key structure:
|
|
|
- mKeyboardState[keyCode] = true;
|
|
|
-
|
|
|
- switch ( event.objInst )
|
|
|
- {
|
|
|
- case KEY_LSHIFT:
|
|
|
- mModifierKeys |= SI_LSHIFT;
|
|
|
- modKey = true;
|
|
|
- break;
|
|
|
-
|
|
|
- case KEY_RSHIFT:
|
|
|
- mModifierKeys |= SI_RSHIFT;
|
|
|
- modKey = true;
|
|
|
- break;
|
|
|
-
|
|
|
- case KEY_LCONTROL:
|
|
|
- mModifierKeys |= SI_LCTRL;
|
|
|
- modKey = true;
|
|
|
- break;
|
|
|
-
|
|
|
- case KEY_RCONTROL:
|
|
|
- mModifierKeys |= SI_RCTRL;
|
|
|
- modKey = true;
|
|
|
- break;
|
|
|
-
|
|
|
- case KEY_LALT:
|
|
|
- mModifierKeys |= SI_LALT;
|
|
|
- modKey = true;
|
|
|
- break;
|
|
|
-
|
|
|
- case KEY_RALT:
|
|
|
- mModifierKeys |= SI_RALT;
|
|
|
- modKey = true;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- // Maintain the keys structure:
|
|
|
- mKeyboardState[keyCode] = false;
|
|
|
-
|
|
|
- switch ( event.objInst )
|
|
|
- {
|
|
|
- case KEY_LSHIFT:
|
|
|
- mModifierKeys &= ~SI_LSHIFT;
|
|
|
- modKey = true;
|
|
|
- break;
|
|
|
-
|
|
|
- case KEY_RSHIFT:
|
|
|
- mModifierKeys &= ~SI_RSHIFT;
|
|
|
- modKey = true;
|
|
|
- break;
|
|
|
-
|
|
|
- case KEY_LCONTROL:
|
|
|
- mModifierKeys &= ~SI_LCTRL;
|
|
|
- modKey = true;
|
|
|
- break;
|
|
|
-
|
|
|
- case KEY_RCONTROL:
|
|
|
- mModifierKeys &= ~SI_RCTRL;
|
|
|
- modKey = true;
|
|
|
- break;
|
|
|
-
|
|
|
- case KEY_LALT:
|
|
|
- mModifierKeys &= ~SI_LALT;
|
|
|
- modKey = true;
|
|
|
- break;
|
|
|
-
|
|
|
- case KEY_RALT:
|
|
|
- mModifierKeys &= ~SI_RALT;
|
|
|
- modKey = true;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if ( modKey )
|
|
|
- event.modifier = 0;
|
|
|
- else
|
|
|
- event.modifier = mModifierKeys;
|
|
|
-
|
|
|
- // TODO: alter this getAscii call
|
|
|
- KEY_STATE state = STATE_LOWER;
|
|
|
- if (event.modifier & (SI_CTRL|SI_ALT) )
|
|
|
- {
|
|
|
- state = STATE_GOOFY;
|
|
|
- }
|
|
|
- if ( event.modifier & SI_SHIFT )
|
|
|
- {
|
|
|
- state = STATE_UPPER;
|
|
|
- }
|
|
|
-
|
|
|
- event.ascii = Input::getAscii( event.objInst, state );
|
|
|
-
|
|
|
- return modKey;
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::setWindowLocked(bool locked)
|
|
|
-{
|
|
|
- if (locked)
|
|
|
- lockInput();
|
|
|
- else
|
|
|
- {
|
|
|
- unlockInput();
|
|
|
- // SDL keeps track of abs mouse position in fullscreen mode, which means
|
|
|
- // that if you switch to unlocked mode while fullscreen, the mouse will
|
|
|
- // suddenly warp to someplace unexpected on screen. To fix this, we
|
|
|
- // warp the mouse to the last known Torque abs mouse position.
|
|
|
- if (mLastMouseX != -1 && mLastMouseY != -1)
|
|
|
- SDL_WarpMouse(mLastMouseX, mLastMouseY);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::process()
|
|
|
-{
|
|
|
- if (!mEnabled || !isActive())
|
|
|
- return;
|
|
|
-
|
|
|
- // JMQTODO: make these be class members
|
|
|
- static const int MaxEvents = 255;
|
|
|
- static SDL_Event events[MaxEvents];
|
|
|
-
|
|
|
- U32 mask = 0;
|
|
|
-
|
|
|
- // process keyboard and mouse events
|
|
|
- if (mMouseActive)
|
|
|
- mask |= MouseMask;
|
|
|
- if (mKeyboardActive)
|
|
|
- mask |= KeyboardMask;
|
|
|
-
|
|
|
- if (mask != 0)
|
|
|
- {
|
|
|
- SDL_PumpEvents();
|
|
|
- S32 numEvents = SDL_PeepEvents(events, MaxEvents, SDL_GETEVENT, mask);
|
|
|
-
|
|
|
- for (int i = 0; i < numEvents; ++i)
|
|
|
- {
|
|
|
- switch (events[i].type)
|
|
|
- {
|
|
|
- case SDL_MOUSEMOTION:
|
|
|
- mouseMotionEvent(events[i]);
|
|
|
- break;
|
|
|
- case SDL_MOUSEBUTTONUP:
|
|
|
- case SDL_MOUSEBUTTONDOWN:
|
|
|
- mouseButtonEvent(events[i]);
|
|
|
- break;
|
|
|
- case SDL_KEYDOWN:
|
|
|
- case SDL_KEYUP:
|
|
|
- keyEvent(events[i]);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // poll joysticks
|
|
|
- if (!mJoystickActive)
|
|
|
- return;
|
|
|
-
|
|
|
- SDL_JoystickUpdate();
|
|
|
-
|
|
|
- for (Vector<JoystickInputDevice*>::iterator iter = mJoystickList.begin();
|
|
|
- iter != mJoystickList.end();
|
|
|
- ++iter)
|
|
|
- {
|
|
|
- (*iter)->process();
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-bool UInputManager::enableKeyboard()
|
|
|
-{
|
|
|
- if ( !isEnabled() )
|
|
|
- return( false );
|
|
|
-
|
|
|
- if ( isKeyboardEnabled() && isKeyboardActive() )
|
|
|
- return( true );
|
|
|
-
|
|
|
- mKeyboardEnabled = true;
|
|
|
- if ( isActive() )
|
|
|
- mKeyboardEnabled = activateKeyboard();
|
|
|
-
|
|
|
- if ( mKeyboardEnabled )
|
|
|
- {
|
|
|
- Con::printf( "Keyboard enabled." );
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "Keyboard enabled.\n" );
|
|
|
-#endif
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- Con::warnf( "Keyboard failed to enable!" );
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "Keyboard failed to enable!\n" );
|
|
|
-#endif
|
|
|
- }
|
|
|
-
|
|
|
- return( mKeyboardEnabled );
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::disableKeyboard()
|
|
|
-{
|
|
|
- if ( !isEnabled() || !isKeyboardEnabled())
|
|
|
- return;
|
|
|
-
|
|
|
- deactivateKeyboard();
|
|
|
- mKeyboardEnabled = false;
|
|
|
- Con::printf( "Keyboard disabled." );
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "Keyboard disabled.\n" );
|
|
|
-#endif
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-bool UInputManager::activateKeyboard()
|
|
|
-{
|
|
|
- if ( !isEnabled() || !isActive() || !isKeyboardEnabled() )
|
|
|
- return( false );
|
|
|
-
|
|
|
- mKeyboardActive = true;
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( mKeyboardActive ? "Keyboard activated.\n" : "Keyboard failed to activate!\n" );
|
|
|
-#endif
|
|
|
- return( mKeyboardActive );
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::deactivateKeyboard()
|
|
|
-{
|
|
|
- if ( isEnabled() && isKeyboardActive() )
|
|
|
- {
|
|
|
- mKeyboardActive = false;
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "Keyboard deactivated.\n" );
|
|
|
-#endif
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-bool UInputManager::enableMouse()
|
|
|
-{
|
|
|
- if ( !isEnabled() )
|
|
|
- return( false );
|
|
|
-
|
|
|
- if ( isMouseEnabled() && isMouseActive() )
|
|
|
- return( true );
|
|
|
-
|
|
|
- mMouseEnabled = true;
|
|
|
- if ( isActive() )
|
|
|
- mMouseEnabled = activateMouse();
|
|
|
-
|
|
|
- if ( mMouseEnabled )
|
|
|
- {
|
|
|
- Con::printf( "Mouse enabled." );
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "Mouse enabled.\n" );
|
|
|
-#endif
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- Con::warnf( "Mouse failed to enable!" );
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "Mouse failed to enable!\n" );
|
|
|
-#endif
|
|
|
- }
|
|
|
-
|
|
|
- return( mMouseEnabled );
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::disableMouse()
|
|
|
-{
|
|
|
- if ( !isEnabled() || !isMouseEnabled())
|
|
|
- return;
|
|
|
-
|
|
|
- deactivateMouse();
|
|
|
- mMouseEnabled = false;
|
|
|
- Con::printf( "Mouse disabled." );
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "Mouse disabled.\n" );
|
|
|
-#endif
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-bool UInputManager::activateMouse()
|
|
|
-{
|
|
|
- if ( !isEnabled() || !isActive() || !isMouseEnabled() )
|
|
|
- return( false );
|
|
|
-
|
|
|
- mMouseActive = true;
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( mMouseActive ?
|
|
|
- "Mouse activated.\n" : "Mouse failed to activate!\n" );
|
|
|
-#endif
|
|
|
- return( mMouseActive );
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::deactivateMouse()
|
|
|
-{
|
|
|
- if ( isEnabled() && isMouseActive() )
|
|
|
- {
|
|
|
- mMouseActive = false;
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "Mouse deactivated.\n" );
|
|
|
-#endif
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-bool UInputManager::enableJoystick()
|
|
|
-{
|
|
|
- if ( !isEnabled() )
|
|
|
- return( false );
|
|
|
-
|
|
|
- if ( isJoystickEnabled() && isJoystickActive() )
|
|
|
- return( true );
|
|
|
-
|
|
|
- mJoystickEnabled = true;
|
|
|
- if ( isActive() )
|
|
|
- mJoystickEnabled = activateJoystick();
|
|
|
-
|
|
|
- if ( mJoystickEnabled )
|
|
|
- {
|
|
|
- Con::printf( "Joystick enabled." );
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "Joystick enabled.\n" );
|
|
|
-#endif
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- Con::warnf( "Joystick failed to enable!" );
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "Joystick failed to enable!\n" );
|
|
|
-#endif
|
|
|
- }
|
|
|
-
|
|
|
- return( mJoystickEnabled );
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::disableJoystick()
|
|
|
-{
|
|
|
- if ( !isEnabled() || !isJoystickEnabled())
|
|
|
- return;
|
|
|
-
|
|
|
- deactivateJoystick();
|
|
|
- mJoystickEnabled = false;
|
|
|
- Con::printf( "Joystick disabled." );
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "Joystick disabled.\n" );
|
|
|
-#endif
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-bool UInputManager::activateJoystick()
|
|
|
-{
|
|
|
- if ( !isEnabled() || !isActive() || !isJoystickEnabled() )
|
|
|
- return( false );
|
|
|
-
|
|
|
- mJoystickActive = false;
|
|
|
- JoystickInputDevice* dptr;
|
|
|
- for ( iterator ptr = begin(); ptr != end(); ptr++ )
|
|
|
- {
|
|
|
- dptr = dynamic_cast<JoystickInputDevice*>( *ptr );
|
|
|
- if ( dptr && dptr->getDeviceType() == JoystickDeviceType)
|
|
|
- if ( dptr->activate() )
|
|
|
- mJoystickActive = true;
|
|
|
- }
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( mJoystickActive ?
|
|
|
- "Joystick activated.\n" : "Joystick failed to activate!\n" );
|
|
|
-#endif
|
|
|
- return( mJoystickActive );
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void UInputManager::deactivateJoystick()
|
|
|
-{
|
|
|
- if ( isEnabled() && isJoystickActive() )
|
|
|
- {
|
|
|
- mJoystickActive = false;
|
|
|
- JoystickInputDevice* dptr;
|
|
|
- for ( iterator ptr = begin(); ptr != end(); ptr++ )
|
|
|
- {
|
|
|
- dptr = dynamic_cast<JoystickInputDevice*>( *ptr );
|
|
|
- if ( dptr && dptr->getDeviceType() == JoystickDeviceType)
|
|
|
- dptr->deactivate();
|
|
|
- }
|
|
|
-#ifdef LOG_INPUT
|
|
|
- Input::log( "Joystick deactivated.\n" );
|
|
|
-#endif
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-const char* UInputManager::getJoystickAxesString( U32 deviceID )
|
|
|
-{
|
|
|
- for (Vector<JoystickInputDevice*>::iterator iter = mJoystickList.begin();
|
|
|
- iter != mJoystickList.end();
|
|
|
- ++iter)
|
|
|
- {
|
|
|
- if ((*iter)->getDeviceID() == deviceID)
|
|
|
- return (*iter)->getJoystickAxesString();
|
|
|
- }
|
|
|
- return( "" );
|
|
|
-}
|
|
|
-
|
|
|
-//==============================================================================
|
|
|
-// JoystickInputDevice
|
|
|
-//==============================================================================
|
|
|
-JoystickInputDevice::JoystickInputDevice(U8 deviceID)
|
|
|
-{
|
|
|
- mActive = false;
|
|
|
- mStick = NULL;
|
|
|
- mAxisList.clear();
|
|
|
- mDeviceID = deviceID;
|
|
|
- dSprintf(mName, 29, "joystick%d", mDeviceID);
|
|
|
-
|
|
|
- mButtonState.clear();
|
|
|
- mHatState.clear();
|
|
|
- mNumAxes = mNumButtons = mNumHats = mNumBalls = 0;
|
|
|
-
|
|
|
- loadJoystickInfo();
|
|
|
-
|
|
|
- // initialize state variables
|
|
|
- for (int i = 0; i < mNumButtons; ++i)
|
|
|
- mButtonState.push_back(false); // all buttons unpressed initially
|
|
|
-
|
|
|
- for (int i = 0; i < mNumHats; ++i)
|
|
|
- mHatState.push_back(SDL_HAT_CENTERED); // hats centered initially
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-JoystickInputDevice::~JoystickInputDevice()
|
|
|
-{
|
|
|
- if (isActive())
|
|
|
- deactivate();
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-bool JoystickInputDevice::activate()
|
|
|
-{
|
|
|
- if (isActive())
|
|
|
- return true;
|
|
|
-
|
|
|
- // open the stick
|
|
|
- mStick = SDL_JoystickOpen(mDeviceID);
|
|
|
- if (mStick == NULL)
|
|
|
- {
|
|
|
- Con::printf("Unable to activate %s: %s", getDeviceName(), SDL_GetError());
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- // reload axis mapping info
|
|
|
- loadAxisInfo();
|
|
|
-
|
|
|
- mActive = true;
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-bool JoystickInputDevice::deactivate()
|
|
|
-{
|
|
|
- if (!isActive())
|
|
|
- return true;
|
|
|
-
|
|
|
- if (mStick != NULL)
|
|
|
- {
|
|
|
- SDL_JoystickClose(mStick);
|
|
|
- mStick = NULL;
|
|
|
- }
|
|
|
-
|
|
|
- mActive = false;
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-const char* JoystickInputDevice::getName()
|
|
|
-{
|
|
|
- return SDL_JoystickName(mDeviceID);
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void JoystickInputDevice::reset()
|
|
|
-{
|
|
|
- UInputManager* manager = dynamic_cast<UInputManager*>(Input::getManager());
|
|
|
- if (!manager)
|
|
|
- return;
|
|
|
-
|
|
|
- // clear joystick state variables
|
|
|
-
|
|
|
- // buttons
|
|
|
- for (int i = 0; i < mButtonState.size(); ++i)
|
|
|
- if (mButtonState[i])
|
|
|
- {
|
|
|
- manager->joyButtonEvent(mDeviceID, i, false);
|
|
|
- mButtonState[i] = false;
|
|
|
- }
|
|
|
-
|
|
|
- // hats
|
|
|
- for (int i = 0; i < mHatState.size(); ++i)
|
|
|
- if (mHatState[i] != SDL_HAT_CENTERED)
|
|
|
- {
|
|
|
- manager->joyHatEvent(mDeviceID, i, mHatState[i], SDL_HAT_CENTERED);
|
|
|
- mHatState[i] = SDL_HAT_CENTERED;
|
|
|
- }
|
|
|
-
|
|
|
- // axis and ball state is not maintained
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-bool JoystickInputDevice::process()
|
|
|
-{
|
|
|
- if (!isActive())
|
|
|
- return false;
|
|
|
-
|
|
|
- UInputManager* manager = dynamic_cast<UInputManager*>(Input::getManager());
|
|
|
- if (!manager)
|
|
|
- return false;
|
|
|
-
|
|
|
- // axes
|
|
|
- for (int i = 0; i < mNumAxes; ++i)
|
|
|
- {
|
|
|
- // skip the axis if we don't have a mapping for it
|
|
|
- if (mAxisList[i].type == -1)
|
|
|
- continue;
|
|
|
- manager->joyAxisEvent(mDeviceID, i, SDL_JoystickGetAxis(mStick, i));
|
|
|
- }
|
|
|
-
|
|
|
- // buttons
|
|
|
- for (int i = 0; i < mNumButtons; ++i)
|
|
|
- {
|
|
|
- if (bool(SDL_JoystickGetButton(mStick, i)) ==
|
|
|
- mButtonState[i])
|
|
|
- continue;
|
|
|
- mButtonState[i] = !mButtonState[i];
|
|
|
- manager->joyButtonEvent(mDeviceID, i, mButtonState[i]);
|
|
|
- }
|
|
|
-
|
|
|
- // hats
|
|
|
- for (int i = 0; i < mNumHats; ++i)
|
|
|
- {
|
|
|
- U8 currHatState = SDL_JoystickGetHat(mStick, i);
|
|
|
- if (mHatState[i] == currHatState)
|
|
|
- continue;
|
|
|
-
|
|
|
- manager->joyHatEvent(mDeviceID, i, mHatState[i], currHatState);
|
|
|
- mHatState[i] = currHatState;
|
|
|
- }
|
|
|
-
|
|
|
- // ballz
|
|
|
- // JMQTODO: how to map ball events (xaxis,yaxis?)
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-static S32 GetAxisType(S32 axisNum, const char* namedType)
|
|
|
-{
|
|
|
- S32 axisType = -1;
|
|
|
-
|
|
|
- if (namedType != NULL)
|
|
|
- {
|
|
|
- if (dStricmp(namedType, "xaxis")==0)
|
|
|
- axisType = SI_XAXIS;
|
|
|
- else if (dStricmp(namedType, "yaxis")==0)
|
|
|
- axisType = SI_YAXIS;
|
|
|
- else if (dStricmp(namedType, "zaxis")==0)
|
|
|
- axisType = SI_ZAXIS;
|
|
|
- else if (dStricmp(namedType, "rxaxis")==0)
|
|
|
- axisType = SI_RXAXIS;
|
|
|
- else if (dStricmp(namedType, "ryaxis")==0)
|
|
|
- axisType = SI_RYAXIS;
|
|
|
- else if (dStricmp(namedType, "rzaxis")==0)
|
|
|
- axisType = SI_RZAXIS;
|
|
|
- else if (dStricmp(namedType, "slider")==0)
|
|
|
- axisType = SI_SLIDER;
|
|
|
- }
|
|
|
-
|
|
|
- if (axisType == -1)
|
|
|
- {
|
|
|
- // use a hardcoded default mapping if possible
|
|
|
- switch (axisNum)
|
|
|
- {
|
|
|
- case 0:
|
|
|
- axisType = SI_XAXIS;
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- axisType = SI_YAXIS;
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- axisType = SI_RZAXIS;
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- axisType = SI_SLIDER;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return axisType;
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-void JoystickInputDevice::loadJoystickInfo()
|
|
|
-{
|
|
|
- bool opened = false;
|
|
|
- if (mStick == NULL)
|
|
|
- {
|
|
|
- mStick = SDL_JoystickOpen(mDeviceID);
|
|
|
- if (mStick == NULL)
|
|
|
- {
|
|
|
- Con::printf("Unable to open %s: %s", getDeviceName(), SDL_GetError());
|
|
|
- return;
|
|
|
- }
|
|
|
- opened = true;
|
|
|
- }
|
|
|
-
|
|
|
- // get the number of thingies on this joystick
|
|
|
- mNumAxes = SDL_JoystickNumAxes(mStick);
|
|
|
- mNumButtons = SDL_JoystickNumButtons(mStick);
|
|
|
- mNumHats = SDL_JoystickNumHats(mStick);
|
|
|
- mNumBalls = SDL_JoystickNumBalls(mStick);
|
|
|
-
|
|
|
- // load axis mapping info
|
|
|
- loadAxisInfo();
|
|
|
-
|
|
|
- if (opened)
|
|
|
- SDL_JoystickClose(mStick);
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-// for each axis on a joystick, torque needs to know the type of the axis
|
|
|
-// (SI_XAXIS, etc), the minimum value, and the maximum value. However none of
|
|
|
-// this information is generally available with the unix/linux api. All you
|
|
|
-// get is a device and axis number and a value. Therefore,
|
|
|
-// we allow the user to specify these values in preferences. hopefully
|
|
|
-// someday we can implement a gui joystick calibrator that takes care of this
|
|
|
-// cruft for the user.
|
|
|
-void JoystickInputDevice::loadAxisInfo()
|
|
|
-{
|
|
|
- mAxisList.clear();
|
|
|
-
|
|
|
- AssertFatal(mStick, "mStick is NULL");
|
|
|
-
|
|
|
- static int AxisDefaults[] = { SI_XAXIS, SI_YAXIS, SI_ZAXIS,
|
|
|
- SI_RXAXIS, SI_RYAXIS, SI_RZAXIS,
|
|
|
- SI_SLIDER };
|
|
|
-
|
|
|
- int numAxis = SDL_JoystickNumAxes(mStick);
|
|
|
- for (int i = 0; i < numAxis; ++i)
|
|
|
- {
|
|
|
- JoystickAxisInfo axisInfo;
|
|
|
-
|
|
|
- // defaults
|
|
|
- axisInfo.type = -1;
|
|
|
- axisInfo.minValue = -32768;
|
|
|
- axisInfo.maxValue = 32767;
|
|
|
-
|
|
|
- // look in console to see if there is mapping information for this axis
|
|
|
- const int TempBufSize = 1024;
|
|
|
- char tempBuf[TempBufSize];
|
|
|
- dSprintf(tempBuf, TempBufSize, "$Pref::Input::Joystick%d::Axis%d",
|
|
|
- mDeviceID, i);
|
|
|
-
|
|
|
- const char* axisStr = Con::getVariable(tempBuf);
|
|
|
- if (axisStr == NULL || dStrlen(axisStr) == 0)
|
|
|
- {
|
|
|
- if (i < sizeof(AxisDefaults))
|
|
|
- axisInfo.type = AxisDefaults[i];
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- // format is "TorqueAxisName MinValue MaxValue";
|
|
|
- dStrncpy(tempBuf, axisStr, TempBufSize);
|
|
|
- char* temp = dStrtok( tempBuf, " \0" );
|
|
|
- if (temp)
|
|
|
- {
|
|
|
- axisInfo.type = GetAxisType(i, temp);
|
|
|
- temp = dStrtok( NULL, " \0" );
|
|
|
- if (temp)
|
|
|
- {
|
|
|
- axisInfo.minValue = dAtoi(temp);
|
|
|
- temp = dStrtok( NULL, "\0" );
|
|
|
- if (temp)
|
|
|
- {
|
|
|
- axisInfo.maxValue = dAtoi(temp);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- mAxisList.push_back(axisInfo);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-const char* JoystickInputDevice::getJoystickAxesString()
|
|
|
-{
|
|
|
- char buf[64];
|
|
|
- dSprintf( buf, sizeof( buf ), "%d", mAxisList.size());
|
|
|
-
|
|
|
- for (Vector<JoystickAxisInfo>::iterator iter = mAxisList.begin();
|
|
|
- iter != mAxisList.end();
|
|
|
- ++iter)
|
|
|
- {
|
|
|
- switch ((*iter).type)
|
|
|
- {
|
|
|
- case SI_XAXIS:
|
|
|
- dStrcat( buf, "\tX" );
|
|
|
- break;
|
|
|
- case SI_YAXIS:
|
|
|
- dStrcat( buf, "\tY" );
|
|
|
- break;
|
|
|
- case SI_ZAXIS:
|
|
|
- dStrcat( buf, "\tZ" );
|
|
|
- break;
|
|
|
- case SI_RXAXIS:
|
|
|
- dStrcat( buf, "\tR" );
|
|
|
- break;
|
|
|
- case SI_RYAXIS:
|
|
|
- dStrcat( buf, "\tU" );
|
|
|
- break;
|
|
|
- case SI_RZAXIS:
|
|
|
- dStrcat( buf, "\tV" );
|
|
|
- break;
|
|
|
- case SI_SLIDER:
|
|
|
- dStrcat( buf, "\tS" );
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- char* returnString = Con::getReturnBuffer( dStrlen( buf ) + 1 );
|
|
|
- dStrcpy( returnString, buf );
|
|
|
- return( returnString );
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-//==============================================================================
|
|
|
-// Console Functions
|
|
|
-//==============================================================================
|
|
|
-ConsoleFunction( activateKeyboard, bool, 1, 1, "activateKeyboard()" )
|
|
|
-{
|
|
|
- UInputManager* mgr = dynamic_cast<UInputManager*>( Input::getManager() );
|
|
|
- if ( mgr )
|
|
|
- return( mgr->activateKeyboard() );
|
|
|
-
|
|
|
- return( false );
|
|
|
-}
|
|
|
-
|
|
|
-// JMQ: disabled deactivateKeyboard since the script calls it but there is
|
|
|
-// no fallback keyboard input in unix, resulting in a permanently disabled
|
|
|
-// keyboard
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-ConsoleFunction( deactivateKeyboard, void, 1, 1, "deactivateKeyboard()" )
|
|
|
-{
|
|
|
-#if 0
|
|
|
- UInputManager* mgr = dynamic_cast<UInputManager*>( Input::getManager() );
|
|
|
- if ( mgr )
|
|
|
- mgr->deactivateKeyboard();
|
|
|
-#endif
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-ConsoleFunction( enableMouse, bool, 1, 1, "enableMouse()" )
|
|
|
-{
|
|
|
- UInputManager* mgr = dynamic_cast<UInputManager*>( Input::getManager() );
|
|
|
- if ( mgr )
|
|
|
- return( mgr->enableMouse() );
|
|
|
-
|
|
|
- return ( false );
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-ConsoleFunction( disableMouse, void, 1, 1, "disableMouse()" )
|
|
|
-{
|
|
|
- UInputManager* mgr = dynamic_cast<UInputManager*>( Input::getManager() );
|
|
|
- if ( mgr )
|
|
|
- mgr->disableMouse();
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-ConsoleFunction( enableJoystick, bool, 1, 1, "enableJoystick()" )
|
|
|
-{
|
|
|
- UInputManager* mgr = dynamic_cast<UInputManager*>( Input::getManager() );
|
|
|
- if ( mgr )
|
|
|
- return( mgr->enableJoystick() );
|
|
|
-
|
|
|
- return ( false );
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-ConsoleFunction( disableJoystick, void, 1, 1, "disableJoystick()" )
|
|
|
-{
|
|
|
- UInputManager* mgr = dynamic_cast<UInputManager*>( Input::getManager() );
|
|
|
- if ( mgr )
|
|
|
- mgr->disableJoystick();
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-ConsoleFunction( enableLocking, void, 1, 1, "enableLocking()" )
|
|
|
-{
|
|
|
- UInputManager* mgr = dynamic_cast<UInputManager*>( Input::getManager() );
|
|
|
- if ( mgr )
|
|
|
- mgr->setLocking(true);
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-ConsoleFunction( disableLocking, void, 1, 1, "disableLocking()" )
|
|
|
-{
|
|
|
- UInputManager* mgr = dynamic_cast<UInputManager*>( Input::getManager() );
|
|
|
- if ( mgr )
|
|
|
- mgr->setLocking(false);
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-ConsoleFunction( toggleLocking, void, 1, 1, "toggleLocking()" )
|
|
|
-{
|
|
|
- UInputManager* mgr = dynamic_cast<UInputManager*>( Input::getManager() );
|
|
|
- if ( mgr )
|
|
|
- mgr->setLocking(!mgr->getLocking());
|
|
|
-}
|
|
|
-
|
|
|
-//------------------------------------------------------------------------------
|
|
|
-ConsoleFunction( echoInputState, void, 1, 1, "echoInputState()" )
|
|
|
-{
|
|
|
- UInputManager* mgr = dynamic_cast<UInputManager*>( Input::getManager() );
|
|
|
- if ( mgr && mgr->isEnabled() )
|
|
|
- {
|
|
|
- Con::printf( "Input is enabled %s.",
|
|
|
- mgr->isActive() ? "and active" : "but inactive" );
|
|
|
- Con::printf( "- Keyboard is %sabled and %sactive.",
|
|
|
- mgr->isKeyboardEnabled() ? "en" : "dis",
|
|
|
- mgr->isKeyboardActive() ? "" : "in" );
|
|
|
- Con::printf( "- Mouse is %sabled and %sactive.",
|
|
|
- mgr->isMouseEnabled() ? "en" : "dis",
|
|
|
- mgr->isMouseActive() ? "" : "in" );
|
|
|
- Con::printf( "- Joystick is %sabled and %sactive.",
|
|
|
- mgr->isJoystickEnabled() ? "en" : "dis",
|
|
|
- mgr->isJoystickActive() ? "" : "in" );
|
|
|
- }
|
|
|
- else
|
|
|
- Con::printf( "Input is not enabled." );
|
|
|
-}
|