@@ -246,8 +246,8 @@ LightTargetOutput main( ConvexConnectP IN )
LightResult result = GetDirectionalLight(surface, surfaceToLight, lightColor.rgb, lightBrightness, shadowed);
//output
- Output.diffuse = float4(result.diffuse, 0);
- Output.spec = float4(result.spec, 0);
+ Output.diffuse = float4(result.diffuse*atten, 0);
+ Output.spec = float4(result.spec*atten, 0);
return Output;
}
@@ -175,8 +175,8 @@ LightTargetOutput main( ConvexConnectP IN )